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Can't Trust the Slice's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #275 | 3.414 | 3.414 |
| Gameplay | #639 | 3.000 | 3.000 |
| Enjoyment | #759 | 3.069 | 3.069 |
| Audio | #827 | 2.862 | 2.862 |
| Overall | #896 | 2.937 | 2.937 |
| Theme | #1151 | 2.759 | 2.759 |
| Visuals | #1302 | 2.517 | 2.517 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game you are playing is connected to the theme “Trust No One” in that the narrator, Dee, is not completely honest with you. She tricks you into thinking that it is just a simple platformer, but soon realizes that things are not going the way that she planned on them going.
You soon realize that the world is much weirder than what you were originally led to believe.
The whole idea is that you cannot trust Dee, and you can't necessarily trust the world that she has placed you in either.
What code and assets did you not make from scratch during the jam (if any)?
The music was made by my brother. Everything else was made by me during the jam.
How many people worked on the game?2
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Comments
I agree with what a lot of people are saying in that the color palette could have a bit more contrast. I love the idea, but I couldn't wrap my head around what a slice was, or what Z, X, Q or E would do at any given time, which led to a bit of frustration. With a bit more tutorialization, this could be a real brain-bender! Great job on the execution!