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(1 edit)

The atmosphere of this game is immaculate. I'd just like a bit more feedback on what the items are doing during the game, maybe animations based on how effective or ineffective they are.

After playing it again I got the nervous guy to sit still for ten full rounds, but after knowing "oh this was the right item" sitting there for ten full rounds was a bit tedious ngl. I feel like there could be more here gameplay-wise to make the whole prisoner's dilemma aspect stronger. Otherwise, I love the presentation, and the music really helps ramp up the tension each round!