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jbeegan

160
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5
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A member registered May 23, 2022 · View creator page →

Creator of

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Thank you!

Agreed, auto complete and scroll would have been very nice, we just ran out of time at the end. Thanks for checking it out!

Thank you! Glad you liked it.

Thank you! We definitely could have made that a bit more clear, but glad you liked it anyway!

Really cool art style!

The background looks cool but gave me motion sickness and I couldn't play it! But from what I did play, well done, very Danganronpa.

Neat and simple idea. However it was hard to play due to how zoomed in the camera was and how much it shook around. Very disorienting and made it difficult to track. The slide tackle button also seemed very finicky to use. It felt like 75% of the time I tried to use it, it would not collide with my intended nearby target. But good job, I like the art and music.

Thank you! Glad you enjoyed it.

Really cool! Loved the audio and visual design of it, you nailed it. I think gameplay wise its too overwhelming. I assume thats partially intentional but its hard to absorb all of the text being thrown at you constantly. It was also very difficult to tell what the results for the different tools would be or why you would use one over the other. Instead I just relied on "green bar on left" or "red bar on left" then guessed from there. Did not really feel like I was making an actual judgement call or interpreting the findings. But still well done. Really cool idea with great audio visual execution.

Interesting idea! I think right now the trust system is a bit on rails since they fight or refuse, at which point you pick another hero. Maybe instead you could make it so you have to set them up in advance, then choose carefully such that you are trusting them not to run when the battle starts? In any case well done.

Interesting game! I think as it stands its too easy to stand in the courtyard and wait. Gives you tons of heads up for any killers coming towards you. Giving some sort of tool to help identify potential killers at the cost of alerting your target might have been a fun addition. Otherwise it seems pretty random if a killer is going to get you while you are killing another target. But neat game regardless, I think the idea is good for sure!

Neat idea! Sadly I got hard stuck on the second level. I think the game is a little unforgiving that way. But I like the style and the idea. Well done.

Simplest and best iteration of this type of game I have played in this jam, so well done. Though I wish you could look at the reports at the end to help determine the traitors.

Interesting idea and great presentation! I think its too difficult to discern what should happen if no one in a task is a liar and what should happen if one is a liar. I get why you can't just say "this task requires 10 str" because then it would make it too obvious. But right now it feels like the feedback is almost random. I think the idea might have been stronger if you had taken out all of the stats and instead relied on "pass/fail" for the tasks. Then add some randomness for if a character naturally passes or fails. It would I think at least be more discernible to the player and allow them to make that "kick" decision with a little more understanding. But still, good job, really liked the art and idea.

I like the art! As others have mentioned this was confusing to play. I think some testing during development might have helped a lot. But congrats on your first jam game! It's always better in my opinion to try something different and have it not quite come through than to copy a known design.

Really funny and simple idea! I wish there was some form of rating or reaction from the guests. Well done!

Glad you enjoyed it! Our artist and sound designer both did a fantastic job. Thanks for playing!

Thank you! We definitely wanted to make a shorter or more step-by-step tutorial but ran out of time. Thanks for playing!

We definitely should have added a key binding via the real left and right arrow keys. But glad you liked the idea nonetheless! Thank for checking it out.

Thanks for checking it out at least!

Thank you!

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Love the different themes for the puzzles. Very nice touch. I think having only one person tell the truth makes it far too easy, since anytime someone says "X person is true", or information matches between two of them, you know both are liars. This reminds me heavily of the parlor puzzles from blue prince, and they prevent this by making  at least 1 always lie, at least 1 always truth. But still well done and very polished.

Love the theme, writing and visuals! I wish there was more feedback for when you guess correctly or not. But well done!

This is a great and simple idea! I think the points may need slight rebalancing as once one bomb goes off its always ideal to try and go for a kill. But nonetheless well done!

This was fun! Well done, especially for one person. Limiting the questions was a strong idea.

Neat idea, I wish there was more risk reward to waking them up or not, seems like right now its always the right choice to wake them up if there are enemies nearby. But well done regardless!

Interesting idea! I think its too easy to win by playing 2 of each faction each turn. Maybe having them automatically build up power once placed or putting more stringent round win criteria in would have added more weight to the decisions for what to build and where. But nice job regardless!

Love the style of the game! Simple and fun. Well done.

Interesting entry! I wish the game had ways for me to manage the threats better rather than leading them away or just hoping they aren't near an event I need to fix. Good job though.

The only way to win is not to play. well done. 

Interesting idea, and great visuals and vibe. Well done.

I think the customers locking you down when talking with no way out but to wait is too harsh. Makes its too easy to miss someone stealing. But nice job. 

I'm not sure what I expected after reading the comments haha. Nice job.

Very cool visuals and tone! I think the dark hallways are too difficult to navigate, its easy to get stuck or just not even know if you are moving through them. The treatment on the audio was also sometimes too harsh. But great job, very unique.

Interesting idea! I wish the pace of the game was slowed significantly. Its hard to absorb all the information when it comes at you so fast. I couldnt react in the 2 seconds between when someone betrayed the team and the end of the mission. I also think maybe you could have taken this idea a slightly different direction, having more specifics with what exact actions each role can take then looking to see if everyone is performing their role AND not performing another role which should trigger your suspicion. From what I played I think there are only set events when someone betrays you which require no interpretation. I say all this because I think the core idea here is really good. Nice job!

Good atmosphere! Understanding that the door was on the right at the start was a bit difficult and I wish I could see my tool bindings at will. Nice job.

Thank you! Our sound designer did an amazing job so I am glad that comes through!

Thank you! I think our sound designer knocked it out of the park. 

Thank you! We definitely wanted to add it but ran out of time. Thanks for playing!

I really like how simple but effective the design is! My only question is about control mapping since "E" being the scan key makes moving and scanning very tough. but maybe that's the goal and its meant to be very hard? Either way well done.