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How is the theme implemented?
Our main character has a specific amount of steps he can take every day. He could also just stay in bed if he wanted to.
How many cookies did you eat?
Today? Like one or two
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Comments
Wow this game is very deep I think! Seem's like the perspective of someone struggling from deppression or so. Like having such a mess in the house because they feel lazy, and also this mess does everything more difficult, so the feeling magnifies and so on... It's a loop. Even an easy and vital thing like going to the grocery shop is such a struggle that can cost days. You really are in the boots of someone depressed I think.
I've seen a few more implementing the stamina mechanic for the lazyness, but this one is my favorite so far because the deepness and the atmosphere... Very good work, congratulations!!!
Thank you so much for your comment.
Loved it !!!!!!
I like the concept! I think a few things about the game made it somewhat difficult to understand. Having to move the trash to the same spot every day became irritating. And the sokoban puzzle in the bathroom I could not get to the point where I could access the laundry hamper (which I assume is where the shirt is?). But I think a game like this can work and work well. Maybe you could have done something where you can discover little optimizations by exploring. Something like a piece of food that gives you steps or a shortcut to get around the trash that you can find when you turn the lights on, or the answer to the sokoban is written down somewhere etc. Stuff like that where the players can find info then use it on other parts of the game would be really cool. Maybe some of that is already in here and I could not find it. Nice job!
Uhm could be my problem but the just doesnt start i just see what looks like red box and a blue bed
Hey thanks for the comment. Have you tried using wasd in that screen. Maybe try pressing the D key for a little while.
yes i did this game i really unique and cool i like that it tracks your steps mver seen that before!
Great job! I got a real sense of getting out of a rut by building up daily patterns to make the next day easier.
Thank you very much!
I love this! The animations are smooth and I was not expecting to actually pick up and hold that bag of trash. Kudos good job both of you!
Thank you for the review. We enjoyed your game as well!