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A jam submission

Let the Dough Rest (2-4 Players)View game page

Rest, grow stronger, and send swarms of chocolate-chip flies to out-rest your rivals!
Submitted by Arcana (@ar_kana_) — 1 day, 2 hours before the deadline
Rated by 6 people so far
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Let the Dough Rest (2-4 Players)'s itch.io page

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How is the theme implemented?
Lazy and cookies = let the dough rest
By lazying around the dough could get more powerful and eliminate other dough

How many cookies did you eat?
ssshhhh

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Comments

Submitted

This was surprisingly fun! I think resting is a little too much of a dominant strategy but I still had a fun time! Simple and effective. Well done!

Developer(+1)

It’s titled let the dough rest for a reason xD. I’m planning to add upgrade that let other playstyle shine too in next iteration. Thanks for playing!

Submitted

Hellow!

Welp,  +respect for making game for several players, and honeslty now I am conivenced that it is possible to create online game in Itch.io. 

The theme is well-fit, art is very nice, and the idea of resting makes it kinda unique in its own way. The only issue is that the core mechanic is a little not original. Regarding suggestions, I think it would be better to make the game infinite (respawning e.g.), but I am not sure that this would make the game sense better

Developer(+1)

This game is still half baked, pan intended. SO there’s still so much more to add but at least the core work. If you interested on making online game, check out easel(dot)games. That’s what I use here. Thanks for playing!

Submitted

i think local multiplayer would be better (WASD and arrows)

Developer

For this game I’m trying to build online multiplayer with easel. Thanks for the suggestion!

Well done on making a multiplayer game! I think there is an interesting idea here, where maybe if I could keep my opponent busy they will never be able to rest and maybe I'll be the only one who can upgrade. I was only just playing against myself in two different tabs though so a bit hard to test. I did get up to the maximum upgrade level and then it was fun to machine gun my enemy down all at once. Because the camera is quite zoomed in I would go right up to them and shoot from point blank range so I could see the bullets land.

Good job figuring out how to code all of this in 7 days!

Developer

It’s thanks to easel for doing the heavy lifting. I did plan for player to choose buff for every half level upgrade but it’s not implemented yet. Glad you enjoyed this game!