Hellow!
Why do you suddenly have so many projects?
I've never thought that you would go on a mass production, but it's kinda interesting why you wouldn't focus on one project and gradually improve it?
There is so much art! Even if it feels like AI, it is fair enough to play! My opinion about the game:
1. In the inventory, only several items showed their names, but it was understandable what to combine. Though, you could make glow the selected items a little bit.
2. It is better to add some button while reading the log from the terminal while controlling the robot, because it is very easy to skip all that information!
3. I didn't kinda understand the connection to the theme... I would be glad to get some explanations from you! Thanks!
Btw my criteria:
Fun: 2/5
Theme: 3/5 (?)
Creativity: 2/5
Visual: 4/5
Audio: 4/5
This game needs a little polishing... Welp, animation side is very decent, it was even quite satisfying to see the bugs get squashed!
1. However, the bugs are getting behind the scenes sometimes, and it can be easily solved with SortOrder (I am not sure if this exists in 3D or not, since I was making only 2D games)
2. The idea itself is quite general, it needs a strong base.
3. Music is kinda okay, but it would be better to fade between them? I am not sure what to improve there.. But the catching sound is appealing
Overall, you should try learning and improving your skills towards development, since other parts are fullfilled.
Fun: 1/5
Creativity:1/5
Theme: 2/5
Visual: 3/5
Audio: 2/5
Heya! This game is very interesting to play! Still, little issues, even if not so critical
1. The mechanic with the steps are one of the craziest things that I ever wanted to achieve. But it would be better to make it more frequiently...
2. I haven't finished your game till the end, but it caught my attention! Good job!
Fun: 4/5
Theme: 3/5
Creativity: 4/5
Visual: 4/5
Audio: 4/5
Heya! The game reminds me of some simple yet hard puzzles! Congrats on creating the second game!
Welp, some improvement that you might consider:
1. The bug, where it does not properly show where I did shoot, should be fixed
2. Another bug, where I can just shoot through the wall
3. The icons are hard to understand by their appearance...
Still, you have your journey into game development! Good luck in other jams!
Btw some criteria (I am just used to it, that's why writing ;-;)
Fun: 1/5
Theme: 1/5
Creativity 1/5
Visual: 3/5
Audio: 3/5
Heya! Nice game out there for a solo developer! However, it might lack these:
1. This game is mostly suitable for people who enjoy (I am one of them tho) playing FPS, but for those who are bad at this it is kinda difficult.
2. Actually giving a player the option to be invincible is very strong idea (that might solve the issue above), but it would be way more interesting to have difficulty modes!
3. Jumping is one of the basic actions that player can make, but it would be better to have platforms and these monsters to crawl vertically!
Fun: 3/5
Theme: 3/5
Innovation: 1/5
Visual: 2/5
Audio: 2/5
Creating the game for the first time and as solo is a great way to learn! I respect for that!
However, I find it too similar to the game called Imago from previous Melon game jam, but since it's your first game jam, I highly doubt you would copy someone's ideas!
Listing some very small problems:
1. The player keeps falling behind the scenes if jumped too high. I had the same issue before, but this can be fixed with using another approach (linear velocity I believe)
2. As some comments state, the player keeps sliding, and it was a little annoying to fall because of that. Additionally, I recommend you to increase the speed of the spark (maybe add that feature in the settings?)
The game could be further improved by adding other entities which can burn and disappear. Not implying that this mechanic should be implemented first, but you could add some!
A very decent job developing this game, and good luck in other projects!
Creating the game for the first time and as solo is a great way to learn! I respect for that!
However, I find it too similar to the game called Imago from previous Melon game jam, but since it's your first game jam, I highly doubt you would copy someone's ideas!
Listing some very small problems:
1. The player keeps falling behind the scenes if jumped too high. I had the same issue before, but this can be fixed with using another approach (linear velocity I believe)
2. As some comments state, the player keeps sliding, and it was a little annoying to fall because of that. Additionally, I recommend you to increase the speed of the spark (maybe add that feature in the settings?)
The game could be further improved by adding other entities which can burn and disappear. Not implying that this mechanic should be implemented first, but you could add some!
A very decent job developing this game, and good luck in other projects!
A very good start for novice developers!
There are remarkable issues, however. My honest opinion about the game:
1. The game looks like the genre “eat the planet”, that's why I assessed low on innovation
2. I liked the idea of assets changing when the flame is growing (I believe only several devs make so), but maybe you could add some enemies, like a river, rain, or something like that. Also as @Tazou317 said, it is very possible to get lost in the space, so you could add the ability to find the closest objects
3. The graphics are good, because the flame changes, many various entities. The only issue is that there is no exp that can be seen. I really think that the player would be satisfied to see the result of his actions in that way!
Keep going, I know that you can do your best!
A very good start for novice developers!
There are remarkable issues, however. My honest opinion about the game:
1. The game looks like the genre “eat the planet”, that's why I assessed low on innovation
2. I liked the idea of assets changing when the flame is growing (I believe only several devs make so), but maybe you could add some enemies, like a river, rain, or something like that. Also as @Tazou317 said, it is very possible to get lost in the space, so you could add the ability to find the closest objects
3. The graphics are good, because the flame changes, many various entities. The only issue is that there is no exp that can be seen. I really think that the player would be satisfied to see the result of his actions in that way!
Keep going, I know that you can do your best!
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