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DigItalitE

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A member registered Jun 11, 2025 · View creator page →

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(1 edit)

Hellow!

Why do you suddenly have so many projects?
I've never thought that you would go on a mass production, but it's kinda interesting why you wouldn't focus on one project and gradually improve it?

Thank you very much! I hope you enjoyed it!

Thanks! We tried our best (at the last day xd) to create our game!

Thank you very much! We picked the palette and tried to keep everything minimalistic! 

There is so much art! Even if it feels like AI, it is fair enough to play! My opinion about the game:

1. In the inventory, only several items showed their names, but it was understandable what to combine. Though, you could make glow the selected items a little bit. 
2. It is better to add some button while reading the log from the terminal while controlling the robot, because it is very easy to skip all that information!
3. I didn't kinda understand the connection to the theme... I would be glad to get some explanations from you! Thanks!


Btw my criteria:
Fun: 2/5
Theme: 3/5 (?)
Creativity: 2/5
Visual: 4/5
Audio: 4/5

This game needs a little polishing... Welp, animation side is very decent, it was even quite satisfying to see the bugs get squashed!

1. However, the bugs are getting behind the scenes sometimes, and it can be easily solved with SortOrder (I am not sure if this exists in 3D or not, since I was making only 2D games)
2. The idea itself is quite general, it needs a strong base.
3. Music is kinda okay, but it would be better to fade between them? I am not sure what to improve there.. But the catching sound is appealing

Overall, you should try learning and improving your skills towards development, since other parts are fullfilled.

Fun: 1/5
Creativity:1/5
Theme: 2/5
Visual: 3/5
Audio: 2/5

Heya! This game is very interesting to play! Still, little issues, even if not so critical

1. The mechanic with the steps are one of the craziest things that I ever wanted to achieve. But it would be better to make it more frequiently...
2. I haven't finished your game till the end, but it caught my attention!  Good job!

Fun: 4/5
Theme: 3/5
Creativity: 4/5
Visual: 4/5
Audio: 4/5

Heya! The game reminds me of some simple yet hard puzzles! Congrats on creating the second game!

Welp, some improvement that you might consider:
1. The bug, where it does not properly show where I did shoot, should be fixed 
2. Another bug, where I can just shoot through the wall
3. The icons are hard to understand by their appearance...
Still, you have your journey into game development! Good luck in other jams!


Btw some criteria (I am just used to it, that's why writing ;-;)
Fun: 1/5
Theme: 1/5
Creativity 1/5
Visual: 3/5
Audio: 3/5

Heya! Nice game out there for a solo developer! However, it might lack these:
1. This game is mostly suitable for people who enjoy (I am one of them tho) playing FPS, but for those who are bad at this it is kinda difficult.
2. Actually giving a player the option to be invincible is very strong idea (that might solve the issue above), but it would be way more interesting to have difficulty modes!
3. Jumping is one of the basic actions that player can make, but it would be better to have platforms and these monsters to crawl vertically!   

Fun: 3/5
Theme: 3/5
Innovation: 1/5
Visual: 2/5
Audio:  2/5

Creating the game for the first time and as solo is a great way to learn! I respect for that!

However, I find it too similar to the game called Imago from previous Melon game jam, but since it's your first game jam, I highly doubt you would copy someone's ideas!

Listing some very small problems:

1. The player keeps falling behind the scenes if jumped too high. I had the same issue before, but this can be fixed with using another approach (linear velocity I believe)
2. As some comments state, the player keeps sliding, and it was a little annoying to fall because of that. Additionally, I recommend you to increase the speed of the spark (maybe add that feature in the settings?)

The game could be further improved by adding other entities which can burn and disappear. Not implying that this mechanic should be implemented first, but you could add some!


A very decent job developing this game, and good luck in other projects!

Creating the game for the first time and as solo is a great way to learn! I respect for that!

However, I find it too similar to the game called Imago from previous Melon game jam, but since it's your first game jam, I highly doubt you would copy someone's ideas!

Listing some very small problems:

1. The player keeps falling behind the scenes if jumped too high. I had the same issue before, but this can be fixed with using another approach (linear velocity I believe)
2. As some comments state, the player keeps sliding, and it was a little annoying to fall because of that. Additionally, I recommend you to increase the speed of the spark (maybe add that feature in the settings?)

The game could be further improved by adding other entities which can burn and disappear. Not implying that this mechanic should be implemented first, but you could add some!


A very decent job developing this game, and good luck in other projects!

The game is very interesting. Simple tower defense, but you have to use the generator. I haven't played the Factorio, but I believe it deserves stars!

A very good start for novice developers! 
There are remarkable issues, however. My honest opinion about the game:

1. The game looks like the genre “eat the planet”, that's why I assessed low on innovation

2. I liked the idea of assets changing when the flame is growing (I believe only several devs make so), but maybe you could add some enemies, like a river, rain, or something like that. Also as @Tazou317 said, it is very possible to get lost in the space, so you could add the ability to find the closest objects

3. The graphics are good, because the flame changes, many various entities. The only issue is that there is no exp that can be seen. I really think that the player would be satisfied to see the result of his actions in that way! 


Keep going, I know that you can do your best!

A very good start for novice developers! 
There are remarkable issues, however. My honest opinion about the game:

1. The game looks like the genre “eat the planet”, that's why I assessed low on innovation

2. I liked the idea of assets changing when the flame is growing (I believe only several devs make so), but maybe you could add some enemies, like a river, rain, or something like that. Also as @Tazou317 said, it is very possible to get lost in the space, so you could add the ability to find the closest objects

3. The graphics are good, because the flame changes, many various entities. The only issue is that there is no exp that can be seen. I really think that the player would be satisfied to see the result of his actions in that way! 


Keep going, I know that you can do your best!

Hellow!

Sorry for that, but the rus language-document is poorly translated... I suggest you to open the English one, because it has more explanation (even if it is too poorly described intentionally)

Oh, do you mean Noxari? I guess it's because of the mistype that I've made. Sorry for that!

Oh, thank you for the tip!

Very interesting game! The only issue is that you cannot restart the level, and when you lose you need to complete all previous levels. The only place where I got stuck is level 4

Hellow!!

Yep, I had no time to implement the tutorials to the game, sorry for that
The story was from real life, that is why it is touching. Thank you for your comment!

Hellow !!!

Thank you very much for playing our game!
The story itself was incorporated from a real life situation, that is why it feels good

Heya! Thank you for enjoying our game!!! Our kitty and the other characters were drawn by Sharain. She made even several arts that weren't used in this game(

Heya! She is really safe xd!

I will be playing your game too and rate so don't worry abt that!  

I wanted to add it, but I didn't have time to 😭

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Heya! Bruh you make the game almost every day!!!

I only made 8 games when you made more than 100

I have written the code "hello world" but it does not work :(

In order to fix small screen, try to change the settings in canvas: "UI scale mode" to "scale with screen size"

Welp I got lagged at a certain point for several times

When I see the phrase "LOOK OUT", I always remember someone's saying "PHILZA LOOK OUT"
Btw the game is very funny xD

Heya! I liked your game -- the style, artwork, and everything here, but here is a very small issue regarding your theme: the main character is already awakened at the start of the game, not is awakening (or such process). Even if so, you deserve a bunch of stars!

Heya! I liked your game -- the style, artwork, and everything here, but here is a very small issue regarding your theme: the main character is already awakened at the start of the game, not is awakening (or such process). Even if so, you deserve a bunch of stars!

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Heya! Yes, they die once they enter the light. The purpose of the light is like a checkpoint in the game. However, there is a priority issue, where enemy checks for destroying the player before dying itself, and I didn't have rime to fix that...

btw did you draw all of these arts?

Welp, the game itself is very interesting! One of the games where I play over and over again. The only thing that keeps me confusing is the relevance of the theme in this game. Maybe I did not quite understand it

A Javascript error occurred while running this <script> element.The error was "SyntaxError: "" string literal contains an unescaped line break". Check the browser console for more details. "Here we are at the docks!" and then game freezed with this error

Welp, creating the game under 2 hours is crazy; 
The core theme is revealed through the girl "awakening" from the initial state by finding her first (maybe) friend; it's kinda hard to understand that honestly (for me). Thanks for creating the game, though! Sorry for critisizing your game 

Welp, creating the game under 2 hours is crazy; 
The core theme is revealed through the girl "awakening" from the initial state by finding her first (maybe) friend; it's kinda hard to understand that honestly (for me). Thanks for creating the game, though! Sorry for critisizing your game 

The game has interesting mechanics, but the small issue is that I kinda did not like the last part (it's a shame that I didn't get the joke :( )

The first scene holds a very cool concept! I liked this game!

The first scene hold a very cool concept! I liked this game!

Hellow!

Welp, I guess this path involves crossing through between sofa and the table. Glad that you liked this game! <3