I like the idea, especially since my own game is lazy river based haha. I think changing the camera to a more top down view would have given me a lot more visual clarity on where I am relative to the threats on screen. Right now the long view makes it difficult to gauge my position and puts a lot of wasted space on screen. The camera changing angle to the side was also frustrating. Your control scheme is interesting though, I think you could have done more with it to have some mechanics that care more deeply about the orientation of your guy since you have so much control over it. Something like trying to navigate past the geese without looking at them. Nice job.