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(+1)

I sailed from the start to the end. Not sure what the crew list was for.
I didn't run into any obstacles or anything. Did I do something wrong?

You did nothing wrong, no! The design was a bit ambitious for the time frame and so some corners were cut. Thanks for giving it a shot, though! Was there anything you liked about the experience?  

The intended design was to have the number of mutineers increase as the crew became less happy,  which would result in higher costs (hourglasses) for sailing, and fewer supplies gained at Ports. The player would use the key and the manifest to hunt down the disloyal crewmembers, but we just didn't get there in time. 

Was there anything you liked about the experience? 

(+1)

I liked the atmospheric sound and art.
That gameplay you described sounds really cool!
I know you didn't ask, but one way you could have framed this is with only a few crew at the start. Then the crew grows as you play.
The long list of crew was a little daunting at the start.

Cool idea though! Keen to see what ya make in the future :)