The mechanics are quite innovative, i dont think i saw this before. Reminded me of Baba is you in a sense that it is also playing with the rules. The only issue I had is that on one of the level I was dying even though I was still on the bridge, but I could work around it in the end. Overall very good job!
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How does the game fit the theme?
The player can only trust a single level rule at a time while the rest are randomized.
What code and assets did you not make from scratch during the jam (if any)?
The visuals and audio were found on itch.io and freesound.org
How many people worked on the game?1


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