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CodeWave.be

45
Posts
A member registered Jun 24, 2025 · View creator page →

Creator of

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Seems like my game was disqualified due to using AI code when debugging and fixing issues :/ 

Seems like the rule was covering code generated too. Too bad but understandable. Thank you to everyone that rates this one, and for the feedback, if by any chance you see this message please feel free to add a feedback about the game even if you can’t rate the game!

yeah some bugs are still there, I’ll try to fix it and improve user experience to cut down that “don’t know what is happening” part, quite a few feedbacks pointing that out!

regarding the feature you talked about, the idea was sometime it’s better to sacrifice a dying unit if the timer for crafting it is up on your team member, that way you can rotate it. But yeah I also thought it had some fun potential I’ll try to upgrade it and push after the jam ends

Yes indeed, limited time and a dead laptop on the last days kind of killed that part hahahaha but I’ll try and improve it later after the jam! Thanks for playing! 

yeah my onboarding needs more clarity! Each member can only spawn up to 2 units alone that’s why it’s limited, I’ll definitely try and improve that part for user experience! Thanks for playing! 

Don’t talk yourself down mate, you did a lot in this one, the gameplay was not my type of game I usually play, but at no time I said it was bad, quite the opposite, I was impressed by how much you have done, I myself can’t even do 3D games yet, not confident enough! So I’m genuinely impressed with all the stuff you have done, and I can’t judge the writing I didn’t finish the game. But trust yourself, from what I have read else where people seem to like your game! And everyone has room for improvement but self confidence is a must, and you deserve some love from yourself too! 

very complete horror game! impressive quality given the tight schedule of a jam! enjoyed the oppressive atmosphere. 

I couldnt get payed properly this month... now i am broke and cant trust my colleagues.... joke aside, nice entry, good art; text could do with a speed up/skip animation but i guess this ties in to the timer induced stress. all in all well done :D

Once i understood how to properly look for clues its a nice gameplay loop. could be an interesting idea, like that war sim game where you pilot a rocket launcher, but with a intel twist and situational awareness of the war progress.

At first i didnt understand that i had to bounce to kill, so i made a full run sending 100s of bullets at the target and managed to end the 5 rounds while avoiding 1000s of shots from everywhere, quite stressful, after reading the comments, and actually reading tutorial section instead of spamming next finished it in less than 6 shots total, felt kinda dumb.... nice gameplay loop though !

Ambiance is top notch, scary stuff you got here, well played, i also got stuck over some books on the floor, i couldnt upstairs in the house.

Pretty packed with features,  i love the tv show called midnight mass so i was intrigued by your game :D not my kind of game so I don't know how you could improve this type of gameplay, but well done in terms of content given the limited time for the jam!

thanks a lot for the feedback,

Indeed it needs some refining to make the mechanic meaningful, and the onboarding is lacking a lot from what I gathered! I’ll definitely try and improve those points first after the game jam! 

indeed it’s lacking some kind of tutorial phase, I didn’t have the time to playtest due to technical issues, but definitely planning to refine this part of the game, not everyone has played “the king is watching” which was the primary inspiration for this one 

currently going through some of your releases, here is mine in the meantime :D /jam/brackeys-16/rate/4946919#post-17249242

I was taken aback by the cheer aura of the game :| very impressive. A masterful commentary on the post modern ai era we live in, constant overload on the senses... in all seriousness stuff like that happen, hopefully your next gamejam goes better! and kudos for sticking it through the finish line! 

damn your UI was so complete, very immersive! very polished and fantastic story! genuinely impressed! 
Had a bug after closing the game by mistake my chat with Evan was reset, but i managed to finish the game anyway

Can see the paper please inspiration, great polish, tutorial too ! What drove me mad is the strengh thing when checking luggage, on my laptop the sensitivity of the pad is quite high, i was dropping stuff whenever i moved, quite frustrating, all in all on theme and nice proven gameplay loop

Thanks :D if you like roguelite kingdom builder and strategy games, you should give it a try, pretty fun gameloop :D anyway have a great day/evening and many thanks for the feedback :D

No worries I get the feedback! 
As I said to another review, my laptop died on me before end of the jam so I couldn’t correct most stuff as the published version was an early build so no proper playtest which led to the final state.

This game assumes you know about “The king is watching” game, the blue indicator is the craft timer, when you watch your guild mates, they create battle unit on the overworld on the right, 1 guild mate builds up to 2 units when watching them units move faster and attack faster + bigger dettection range for enemies, but if watched long enough, they become burnt out, and can’t control their units as well (slower attack speed and movement). So basically you try to build your fields units and properly observe your guild mate to control their fighting flow, focused guild mate highlight the battle unit, not very visible as I didn’t have the time to tweak values or create a shader for better visual feedback and juice. When teammate is burnt out you have to unfocused them and their rest timer starts and they remove the red hue from themselves and the battle units.

indeed UI and balancing are my next steps, waiting for the jam to end to work on it, had some issues with my laptop on last day, so couldn’t really work to refine and playtest it. Thanks for playing though and for the feedback, I liked the idea of the game might try and polish it more in the future. I’ll check yours after work hours :D

Stressful? yes. Enjoyable? yes. On theme? yes. can see this being a nice little game like that one with passport checking (forgot its name) but game needs some balance to feel less oppressive

nice one, that last scene made me chuckle, that little s*it battery hahaahah

Very fun loop, i can see this being a nice little game, off topic for the theme though, but sound design and player juice was nice, as other said enemy variety could've been better, but nice system for the roguelite progression, can see this being a fun incremental with the right art and twist to the gameplay

pretty short, would've liked more, i was in denial when the message you have finished the game popped up and i continued to evade bullets for 1min or 2.... wouldve loved an easter egg there 

addictive and fun :D

Nice twist, had some difficulties understanding the rules because i didn't take the time to read the description and jumped right in, but i still  retired a few times out of spite, loved it

I got my laptop back and fixed the bugs :D 

Cool gameplay! very on theme! can see this being a nice rage type game 

thanks a lot for playing it, I’ll get my computer running soon (had some issues with it) I’ll try and fix the issue before the 48h window is up.

indeed the game feels pretty empty due to the way element spawn, also due to lack of content! I only had 8 to 10hours total to think about and build it, I wanted to add structures, enemies, etc but had to cut down to be able to deliver hahahaha

Thanks a lot for playing and the feedback! 

Nice and Fun, good gameplay loop, enjoyed playing it :D my highest score was around 100

Fun gameplay loop! can see it get really challenging and fun and can get even better with some juice and effects :D

Great game! really well done, especially sound design, I dont have a headphone and my significant other was scared by the game without even playing/seeing it! that says a lot! simple but so efficient! 

nice and quick! loved the juice added to the ball, it felt right :D 

Nice one, starts simple each level teaches you a mechanic at the start, great onboarding and nice gameplay :D

Fun game loop, found my self enjoying the simple mechanic, well done :D

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indeed, the main game loop is missing a lot of content, so it gets boring fast, I only had 8-10h total (as a total beginner in game dev) during the jam for building the game. But thanks for playing! 

nice gameplay loop! really like this genre of games, great execution.

bugs: i have an issue with the screen size the game doesn't take all the available space for some reason, and when you choose to restart instead of going to the menu, my round number kept on increasing, managed to get to round 20 something while dying a few times.

Simple (looking), efficient, and fun. Great Game! Nice art too :D, congrats to both of you!

Simple (looking), efficient, and fun. Great Game! Nice art too :D, congrats to both of you!