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How does the game fit the theme?
In the game, our own battery is letting us down
What code and assets did you not make from scratch during the jam (if any)?
Everything (code, mechanics, level designs, pixel art, and cinematics) was made completely from scratch by us during the jam, except for the sound effects and background music which are royalty-free assets.
How many people worked on the game?1
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Comments
Funny game, maybe i would add something like, "you can`t even trust the level" to the description of the game. Amazing job.
It’s a pretty good game, but I think there’s still a lot of room for improvement, bro. The whole idea of the robots combined with the platforming, especially with the “trust no one” theme, could really go a long way, honestly. It all depends on how you develop it.
Really fun game, I love the different levels ! It's fun to find how to reach the door each time !
Thank you for playing. Glad you enjoyed it.
Really fun platformer! My only wish is that it was a bit longer and had more visual variety! But really impressive for a solo dev in three days!
Very great platformer! Good job!
Very short but fun! There were some nice twists between levels. My only suggestion is to keep the background music continuous between levels, it was a little annoying to hear it start over every time I start a new level.
Great potential for an extended version.
Thanks a lot! Glad you enjoyed the twists! You're totally right about the music loop, keeping it continuous would definitely feel smoother. I've noted that down for a future update!
I loved the Ragebait type genre
I love this game it is so smooth and fun, visuals needs some polishing that's all great game.
Some fun twists on there, i enjoyed them :D
Cool idea coming from the theme. It's like cat mario but less ragebait. Love the art design
Cool ragebait platformer. It ios not as punishing as other games in this genre but it is preety cool, I liked the little robot, such a shape it blows up at the end :(
A nice little game! I had quite a bit of fun playing this. A clever use of the "trust no one" theme. Perhaps, for a smoother feel, instead of using linear movement, I'd consider using lerp (adding accel and decel). Well done! :)
I had a lot of fun with this.
Good idea on keeping a constant misdirection without been extremely frustrating. Do not trust the level, door and controls, well done!
My only feedback is that on the second level make the colliders smaller and add more weight to the jump.
Thanks a lot! I really appreciate the detailed feedback.Glad you enjoyed the misdirection!
Awesome game! Love how I had to figure out how to move around the game. On point to the theme!
I had a fun time playing the game, the theme is taken quite litteraly and it's nice, like the story as well, good job overall !
Liked your game, was pretty cool. I think it was the 4 level where the movement was reversed got me for a few minutes. Overall fits the theme and everything worked perfectly! Best of luck in the jam to you as well friend.
Not trusting the platform is a clever idea. Great job!
I really liked how you couldn't trust the platforms or the gate itself, Great work!
Really smart game, switches up on you in a fun way that makes you think so it keeps you engaged throughout. You found the fine line of fun in what could have easily been a frustrating game. Good job! love the art, and the robot is doing just fine without the battery I have no idea why he's chasing it!
Okay, I really enjoyed playing it! The controls feel a bit more rough and rigid, like in older games.
The ending is a little sad, though. Btw, how is the robot supposed to move now? 😅