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Umbohr

65
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7
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7
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A member registered Aug 21, 2025 · View creator page →

Creator of

Recent community posts

Really fun! Got stuck multiple times, i think it's not always clear what's needed to be done to progress further (after the flashlight, blocked by a thin wall) . Love the idea and your take on it!!!

Thanks for playing, glad you liked it!

Yeh i'm sorry the wolf is bugged at the end, and I didn't had the time to add something to show that his journey was finished and that you had to follow your own path... Thanks for playing it!

Very nice game! The owls are indeed a bit overtuned as others said, i struggled too much because of them. Good atmosphere and overall good stuff all around, nicely done

Thank you! And yeh it ended up being more like a proof of concept than an actual game, i lost too much time on an overly complex (and bugged) system for the smell that had to be shelved for us to submit something playable :D We do intend on trying to build up on it though, we have plenty more ideas to try out. We'll see how it goes :)

Yeh i integrated the dogs animations art last minute and struggled a bit with the animation state machine, couldn't get it to work properly in time :| The dog is not supposed to lead you all the way through anyway, but since it can bug out it makes it really confusing. Thanks for playing and i'm glad you enjoyed it! Funny that, it is a small world :D

Thanks for playing! We do intend to keep working on it, see if this goes anywhere.

Good surprise! I struggled a bit understanding what i needed to do until a few levels in, but i don't usually play platformers. Good job! 

Some fun twists on there, i enjoyed them :D

The white character  was on purpose but we were out of time to do something with it, so for now it's a red herring more than anything :D
I did spend a fair bit of time on the tile movement, i'm glad you think it's responsive. And yeh, we'll try to make a better job at teaching the hearing mechanic..

Thanks so much for playing our game and for the kind words! 

Thanks for playing, we're glad you liked it!

Art.


(very fun take on the theme, and great execution!! Cool stuff!)

Really good! loved the looks and the color mixing theme. Good job on making this game!

Beautifull game! Love the art style, and the game itself is intriguing in a really good way but i can't figure out what to do after teaming up with Dumbo... It's really good and i want to see the rest of it :D

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Thanks a lot for playing! There aren't supposed to be any pitfall that you can't detect, invisible ones you're supposed to hear them when you walk onto a neighoring tile, maybe there was a bug with that?  I admit we need to make a better job at teaching that... (I guess we should also activate the sound when toggling your earing when you're already on a neighbot tile, it could make sense  ) And same, the pitfall at the end of the smell trail, you can hear it, but it comes way too late into the trail and the fact that we didn't manage to make checkpoints or a smaller level before the end of the jam makes it really irky... Anyway thanks again for playing our game, and thanks for the much needed feedback!

Good job on making the game, especially alone! I struggled a bit with the controls and understanding what i needed to do, even with the tutorials. (Same as another comment, i took a while to understand that i needed to reload first)

Strong choice of inverting red and green, perfectly fits both the setting and theme in their own way, and got me confused multiple times :D. Congrats on making the game!

Quite intense on the wrist :) But i liked the idea, it works well and was well excuted.

Didn't knew the game was called like that :)  Nice take on the game and congrats on making the game

Stucked at the end of the first combat, i'm not sure if there's more content? Art is great and cohesive, congrats on making the game on such a short timeframe! 

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Cool stuff! Unfortunately it ended up at day one for me (i should've clicked continue when back at the main menu perhaps, i thought it was finished), and i focused so much on the identity checks that i missed the mini games. Good job on making the game, the computer ui was beautiful :)

Nicely done! Not sure how to escape though. The fight indeed where unfair, and i wasn't sure how to win any of it. Fun game nonetheless

Great mood! Wasn't sure what to do but it was expected with the theme. good job!

Hi, grats on making the game! I'm stuck quite early i think, not sure what to do once the train is gone. I tried every option for the dialog, tried to go everywhere but with no luck.

Was fun, good job!

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Même impression que les autres commentaires, le jeu semble très poli au niveau visuel et même sound design, c'est impressionnant en si peu de temps. J'aurais tout de même quelques réserves sur les effets visuels, l'art est globalement très beau, félicitations, mais personnellement je trouve que ça fait "beaucoup" d'effets dans tous les sens ( ce qui entraine de la pixellisation d'ailleurs, notamment sur les personnages qui "rebondissent" et le dos des cartes). Mais en même temps, en une semaine... On ne peut pas vous reprocher que ça ne soit pas parfait au millimètre! Bravo à toute l'équipe

glad you loved it!! Thanks so much for trying it out

Only 3 deaths!! Congrats!! I'm glad you didn't had to die much, Thanks for playing, and i'm glad you liked the game!

We do intent keeping working a bit on it to see where this leads :) Thanks so much for playing! We're glad you enjoyed it.

Rage baiting wasn't the intent, we have a lot to fix on that side :| Glad you liked it anyway!

Interesting concept, very original. It was a bit frustrating, i'm not sure why but the crunching ball was working really randomly for me, i suspect it's because i'm on an azerty keyboard rather then qwerty. Anyway good job nonetheless, solid entry!

Thanks so much for the kind words, means a lot! 

Noooo i got fired again. Fun game :) loved the dialog bits.

Interesting rendering on the side! I though we had a similar concept at first but as i progressed further, i'm not so sure. It was difficult to know (trust) where i should be going. Anyway well made

No offense taken ah ah don't worry! it was well in the theme of the game :)

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The visuals are so nice! Great job! I struggled a bit understanding how i should do things (like what to put in the cauldrons, by the way i did not like getting called an idiot for trying to put things in the cauldron while the little imp asked me to put things in the cauldron ;_; , despite managing to get the frog, and the thrown branch?) Really great execution otherwise, it's beautiful!

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I think in godot you just need to put the "physical" key in the input map for it to work!

Thanks for playing! Glad you found it fun :)

Thanks for playing our game and thanks so much for the feedback! We definitely went way too big with the level, we figured that out a bit too late to act on it unfortunately but that's how game jams goes I guess. Glad you still liked the gameplay!

Well executed, solo werewolf does works nicely with your version. Portraits are great too in such a short time frame! Congrats to the artists!