Really fun! Got stuck multiple times, i think it's not always clear what's needed to be done to progress further (after the flashlight, blocked by a thin wall) . Love the idea and your take on it!!!
Umbohr
Creator of
Recent community posts
Thank you! And yeh it ended up being more like a proof of concept than an actual game, i lost too much time on an overly complex (and bugged) system for the smell that had to be shelved for us to submit something playable :D We do intend on trying to build up on it though, we have plenty more ideas to try out. We'll see how it goes :)
Yeh i integrated the dogs animations art last minute and struggled a bit with the animation state machine, couldn't get it to work properly in time :| The dog is not supposed to lead you all the way through anyway, but since it can bug out it makes it really confusing. Thanks for playing and i'm glad you enjoyed it! Funny that, it is a small world :D
The white character was on purpose but we were out of time to do something with it, so for now it's a red herring more than anything :D
I did spend a fair bit of time on the tile movement, i'm glad you think it's responsive. And yeh, we'll try to make a better job at teaching the hearing mechanic..
Thanks so much for playing our game and for the kind words!
Thanks a lot for playing! There aren't supposed to be any pitfall that you can't detect, invisible ones you're supposed to hear them when you walk onto a neighoring tile, maybe there was a bug with that? I admit we need to make a better job at teaching that... (I guess we should also activate the sound when toggling your earing when you're already on a neighbot tile, it could make sense ) And same, the pitfall at the end of the smell trail, you can hear it, but it comes way too late into the trail and the fact that we didn't manage to make checkpoints or a smaller level before the end of the jam makes it really irky... Anyway thanks again for playing our game, and thanks for the much needed feedback!
Même impression que les autres commentaires, le jeu semble très poli au niveau visuel et même sound design, c'est impressionnant en si peu de temps. J'aurais tout de même quelques réserves sur les effets visuels, l'art est globalement très beau, félicitations, mais personnellement je trouve que ça fait "beaucoup" d'effets dans tous les sens ( ce qui entraine de la pixellisation d'ailleurs, notamment sur les personnages qui "rebondissent" et le dos des cartes). Mais en même temps, en une semaine... On ne peut pas vous reprocher que ça ne soit pas parfait au millimètre! Bravo à toute l'équipe
The visuals are so nice! Great job! I struggled a bit understanding how i should do things (like what to put in the cauldrons, by the way i did not like getting called an idiot for trying to put things in the cauldron while the little imp asked me to put things in the cauldron ;_; , despite managing to get the frog, and the thrown branch?) Really great execution otherwise, it's beautiful!
