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Foeflip's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #1154 | 2.462 | 3.333 |
| Enjoyment | #1241 | 2.462 | 3.333 |
| Innovation | #1377 | 2.216 | 3.000 |
| Overall | #1399 | 2.257 | 3.056 |
| Visuals | #1408 | 2.339 | 3.167 |
| Audio | #1447 | 1.969 | 2.667 |
| Theme | #1601 | 2.093 | 2.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
At the beginning of a level everyone is an enemy and you can trust no one.
What code and assets did you not make from scratch during the jam (if any)?
None
How many people worked on the game?1
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Comments
This gives off an old flash game vibe and I love it hahaha, but yeah like past comments my wrist also hurt a bit :D I still enjoyed the game though, good job!
Quite intense on the wrist :) But i liked the idea, it works well and was well excuted.
From a gameplay standpoint, it cascades quickly one way or another, and it might be hard to avoid that without adding complexity. But aesthetically, I like the jumpy way the characters move about; so often these kind of things feel too much like a fluid simulation and this feels different in a good way.
It's a very good game with an interesting concept, but it's also very difficult to balance. The first two levels are very simple, and the third is very difficult. Also, my hand hurts from clicking, so I'd add auto-shooting.