What a well-realized concept! I would definitely get a full version of this; it's a really neat puzzle space. Great work!
timantics
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Get the boy home as he struggles with the darkness around him
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From a gameplay standpoint, it cascades quickly one way or another, and it might be hard to avoid that without adding complexity. But aesthetically, I like the jumpy way the characters move about; so often these kind of things feel too much like a fluid simulation and this feels different in a good way.
hard-time at silvercreek saloon jam comments · Posted in hard-time at silvercreek saloon jam comments
I would have liked some way to fail overall, but that's a very small note (and often not what people want in an incremental game).
Otherwise, this was very engaging. Loved the two-phase core loop here of trying to herd sheep and stave off the inquisitors, but then also having ways to deal with them once they arrive. Very neat!
