I liked the visual style. The game's concept is interesting. Perhaps filling the bottles should cost money to balance out the coin economy.
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How does the game fit the theme?
You are a goblin shop owner. Always watch out for theft and incorrect payments, because you can’t trust your customers.
What code and assets did you not make from scratch during the jam (if any)?
Only the music was purchased as part of a Humble Bundle pack. All other assets were painted and coded specifically for this game.
How many people worked on the game?3
Comments
Charming game with great art and sound design. the vibe is fantastic! It didn't seem like there was any benefit to clicking on a thief, thus making it a safer play to never accuse anyone. I could see an interesting feature being a second reputation for how easy it is to steal from your stall and that higher that reputation is the more thieves will try to steal from you.
Such a unique idea. I like the fact that you have to constatly pour new potions and look for the goblins. Though the game gets pretty repetitive with time. The art is awesome. Nice job on the game!
Interesting concept! Are you looking for feedback or do you already know what to work on to the point feedback now would be useless? Anyway good job on the jam, well done :)
That was really fun. The core loop had me hooked and was super clean and polished for how compact it was. Great work overall!
Such a clever design to make so much out of relatively few parts overall! Good stuff.
That was good, I liked how I could set my own pace by how fast I filled bottles. The setting was great I could see more features being added for even more depth. Well done and f those thieving goblins
It was chaotic, in a good way. interesting take on the mechanic.
Certified goblin classic, I think the idea of having to manage multiple things while also doing the deduction stuff is pretty interesting even if the "deduction" is just doing simple math on the fly. The art is all quite clean and while I do think it's a bit weird that after accusing a goblin it just leaves, the game is functional for what it is and is consistent in its visual style, which is much appreciated
Interested in how it would be expanded on but overall a pretty nice game!
Hi, I like the idea - the chore mechanic makes me think of the shop in Moonlighter. Was that an inspiration ?
You did well for a game made within 3 days :o I agree with the others your game is pretty polished. It just felt "too easy" and repetitive but given it's been made in three days it's nice (and bugs-free hahah).
Nice game for silent evenings! I really like it. Yeah and nice art style
Gobota no like other gobbos, all they do is steal and rob Gobota, this is wrong, be good goblin like Gobota and steal from filthy humans only!
Fun game, this could work really well with a progression system!
Nice and polished game with a fun gameplay loop.
I feel like some overarching goal / time limit per day / ... would be cool to keep players engaged for longer.
Also, it feels weird that after correctly accusing a goblin they just go on with their day and nothing happens xD
My goblins lied so often that I managed to get up to 62 coins before I lost. And just to be clear, at some point I started clicking every single goblin
I really like the art and the little SFX!
I love the visuals! I think maybe if the ui element for how much gold they pay was like a little (eg +2) above the potion it would be better instead of in the top right corner.





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