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Sleeping Kraken

578
Posts
18
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100
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A member registered Sep 03, 2020 · View creator page →

Creator of

Recent community posts

Thank you for the feedback!

It is unfortunately not explained well, sharpshooter likes it if you make an enemy charge into a wall before killing them. Thats the only way to get bonuses. he hates it when enemies are close and doesnt like when enemies are killed before being stunned. He also does a bonus shot against anyone who is stunned.  You can also get some opinion improvement of

We wanted to add a similar system for the other enemy type, but didnt get implemented.

Its a nice game, but i feel like there is something missing gameplay wise. Great art and audio, i think it can be good building blocks, it may also be worth just considering it a minigame that can be slotted somewhere else, on its own it may not be the strongest but can enhance something else greatly.

Most painful experience so far, you made a very juiced up game that plays well. nice job

I do request you give me Conrad every playthrough though

Conrad Stonebridge is an absolute beast, he may be a showoff, but he deserves it! Took him at the start and he was the last man standing at the end. This game is amazing and I love it. If you plan to keep this updated, I will follow you around and post every update!

Peak goblin gaming! What a neat concept

What a fun concept, this is great work!

Damn, this is the best game, as a solo dev, this is very impressive, well done!

good concept but it is definitely too hard, lower the spawns and increase the inspection time with maybe something in game to reference when comparing since its a lot to scroll up and down the game when you have multiple people coming in a few seconds.

If you get that in, let me know and id love to try again!

I didnt want anything to do with this lady, but couldnt control myself (quite literally dialogue wouldnt let me)

Gobota no like other gobbos, all they do is steal and rob Gobota, this is wrong, be good goblin like Gobota and steal from filthy humans only!


Fun game, this could work really well with a progression system!

Silly rats chasing cheese, what a cute little adventure with a terrible undertone. Wouldnt show this to my little rats. It was a bit difficult to get some parts done and I could not understand how to stop the blue button from killing me, assumed it was disabling the power but the paperclip connectors dont seem to work when moving them. Fun game and art was done spledidly!

I like the concept, it took a bit for me to figure it out, but the rules really helped. Good work!

Thank you so much. I looked into it and turns out there's quite a few extra steps for FMOD unity integration to work on WebGL. should hopefully be sorted now. Alternatively it could be that we needed to build it with full stacktrace to debug webgl issues and forgot to switch it off. Thank you for the good feedback though!

Thank you,  I tried again but I may be missing something, day 2 im getting constantly wrong, could you give a few examples of what i would select based on evidence to get my head wrapped around it

concept is interesting, but could you please explain how to do type 1 identification, im not getting any feedback on petting the items, at least not sure how to pet them.

Thank you! This is genuinely helpful and ill share it along, health pack idea could really help give this game a boomer shooter vibe

Thank you! I think the sound issues may be to do with fmod and webgl as they are known to not work well together. What would you say about the gameplay makes it stiff?

Thank you so much!

Of course, taking the proper time to rate games takes a bit, but yours was well worth the wait!

For a game about waiting, its really spooky how things are normal, a strange sense of danger sits around. I didn't manage to complete it because my tired mind cannot solve these puzzles, first one was obvious for skipping waiting, but eventually I just didn't know what to do..

Great work, the level design was phenomenal 

Thank you so much for the kind words! We thought wed be able to make 1 station per day, but with life in the way we had to scrap it to only 3. But we definitely want to add some extra interesting ones into the game.

I meant what I said, you have a talent as a game designer!

Thank you so much! We hope to get a nice polished version out at some point!

An overarching narrative would be great, we had some idea running around but couldnt quite settle on what it would be

Did you voice the dying sound? very funny if so. The idea for controlling different critters is neat! I would like to see more abilities, but also some kind of element for why you can just mount critters and control them. This could be a fun game if developed further!

Strange, we havent noticed any issues with fullscreen, will see if we can reproduce it, thanks for the tip!

Thank you for the good feedback! I'll take notes on some of this to change for future.

I liked the base of the story, there could have maybe been deeper exploration of the themes. But with a 1 week game jam, it can be pretty limiting.

I think there may be a bug after the bunny level that the backpack doesnt appear, I had to restart to fix it.

The main character and the rest of the visuals clashed a bit.

You were spot on with the theme and it works really well to this story!

Tbh, we kinda forgot that innovation was a theme, the original concept might have gotten a better placement on that, but we had to cut a lot to get this game out, but im glad you appreaciate the quality of the rest of the game!

Yeah, theres some complexity missing on the first 2 levels that we need to work on. and then something extra for blackjack to make the randomness less game ending.

Wow thats cool! It's something I really want to try and do in the future

What an interesting concept! The autotravel was unfortunate as I would have probably enjoyed more of the shooting aspect of the game. The levels had fun mechanics tied to them that expanded what you knew to add further complexity. The rewards felt a bit repetitive after a while but there is a nice bit of concepting to making funky ships!

I love space games, so I was immediately interested!

This game had some very pretty moments. The giant spider bot was my favourite, seeing him move into the water was impressive. I am wondering whether everything was animated or if you guys did all the movements procedurally. The flow was immaculate. I must say the ship has heavy NMS vibes, along with the start I just thought I was playing NMS anyway.

The audio could have had some more love with extra sounds to make things feel more alive, but even with what was there, it was still really good.

It was a really beautiful experience!

To achieve all this as a solo dev is impressive. I must say, you have a talent for game design. There are small things that very often get overlooked in games that you had done wonderfully.

The reminder for pressing up to interact on the first interaction, the slow scaling of difficulty, introducing a mechanic and requiring the player to master it as you get further. A good blend of what is known and unknown. You have some nice teaser moments such as showing the delivery station of the fire level but you cant get there and and up falling to a very nasty level.

Pario is very cute and the animations are nice. The biggest weaknesses of this game is the lack of audio and the ui. But doing all of this yourself is just wow!

It's unfortunate we do not get to see what the end result was. If you did version control with git, id be happy to help you out on fixing up a nice build for webgl.

Played yours, heres mine https://heavensgates.itch.io/strainge-stations

The vibes are immaculate! The encroaching darkness is really nice and it doesnt feel like you need the flashlight to see, but rather to clear the fog. 

The chase part was really neat but I had a lot of issues with certain parkour and the respawning of the chaser, hed constantly spawn in front of me and in some places it was near impossible to progress because of it.

The style of the game and gameplay is really nice! The audio could use some love, you'd be impressed how much is added to a game just by having audio.

Please upload a build, even if broken, i wanna experience whatever this is.