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Where Calm Hides's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #187 | 3.800 | 3.800 |
| Audio | #284 | 3.333 | 3.333 |
| Enjoyment | #380 | 3.300 | 3.300 |
| Overall | #410 | 3.267 | 3.267 |
| Visuals | #446 | 3.467 | 3.467 |
| Innovation | #557 | 2.900 | 2.900 |
| Gameplay | #576 | 2.800 | 2.800 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It tells a story about the teenager, who looks for his calm in different places.
What code and assets did you not make from scratch during the jam (if any)?
I didn't make any art assets—most of them are free or prepurchased in the Unity store.
How many people worked on the game?1
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Comments
very Errie loved ittt
It's generally good enough for one person to work on, but couldn't they have done better by taking all the graphics from the asset store? (Please don't get me wrong, I'm just pointing out the shortcomings of your game and don't mean to offend you, even if that's how it seems). I don't know why everyone praises the game's visuals. I really liked the look of the hero's room; everything is harmonious there. But in other locations, everything looks jumbled and out of keeping with the overall style, with a lot of empty spaces. I think all this could be improved with better lighting and more object grouping. I would also recommend you try the cinemachine camera, it would look more dynamic. Otherwise, I liked the game's concept, and the overall impression was mostly positive (and that's what matters most). Good job!
I am a programmer, and this time I was trying to achieve somewhat of a good design. I played with the level design and camera. By trying to make different styles of the levels, I was trying to show the chaotic feelings of the main character, who is tired and anxious. There are a lot of things to improve. Thank you for the comment.
AYE!!! Great GAME!!!!! I loved it!!!!!
This was such a strong entry!!! The atmosphere carries the whole experience in a really charming way. The mix of cozy and slightly unsettling works REALLY WELL, and the transitions between spaces inside the room are a cool idea that makes the world feel bigger than it is.
The art direction is charming and consistent, and the sound design DEF supports the mood.
If you keep building on this, especially adding a bit more interaction depth and smoothing out a few small pacing moments, this could be MONUMENTAL. Great work, especially for a jam.
ALSO, if you like brain-teasing puzzle platformers, make sure to check out our game!!!!
Very well done. The visuals and audio are great. There is a lot of potential here. Great job
Loved the visuals and i can tell the story gonna hit hard if it continues. Good job !
I liked the base of the story, there could have maybe been deeper exploration of the themes. But with a 1 week game jam, it can be pretty limiting.
I think there may be a bug after the bunny level that the backpack doesnt appear, I had to restart to fix it.
The main character and the rest of the visuals clashed a bit.
You were spot on with the theme and it works really well to this story!
i loved the interaction and going to different places , i guess this will stand for a really good game in future
Really great atmosphere. I think there is a lack of feedback on the interactions with the environment. Otherwise I love the isometric esthetic of the bedroom, it's really cool, good job !
Love the eerie environment.
Nice game! I was kinda in love with isometric 3d games!
Something I love: I love your player model and the story of this game; I can totally see where you're going with this and I think it's going to be very cool! It has the same vibe as Omori as of now, which I like!
Things that frustrated me: Not that this frustrated me, but I do think the jumps to different scenery is a bit jarring without audio cues or maybe it's that the animations played a little delayed from when I clicked E? I'm not 100 percent sure just figured I's share that lol
Bugs I found: None! :)
Overall: I really like your game! Keep up the great work!
Thank you very much for playing and reviewing.
I lost a couple of days of polishing, so I had to rush to finish the project.
Visuals
1 ... (main menu) character vs mountain texture feels little off
2 ... (main menu) adding sky animation (wind, stars,..) -> to remove wooden felling would
3 ... (game) current dialog text flow fade in/out -> change to custom tuned interpolation/tween/curves function (base interpolations: https://easings.net)
4 ... darker BG, lighter FG -> make eyes focus on lighter color (currently is darker floor, outside lighter, walls lightest)
5 ... last scene not best colors picks
6 ... I loved this temple scene (design/looks) the very well placed items.
Design
1 ... camera behind character feels like you are been dragged backward
2 ... I love small room concept for game jam
3 ... I tried to dodge reading text entire game:
3.1 . Maybe is reason I prefer more aggressive style or
3.2 . tune placement of text, speed, extra pop effects with extra sound to give feeling when text shows
Controls
1 ... movement works as intended only think is no run option & movement after walking for some time looks like wood with no external effects, blending
2 ... When you click E you get locked out of movement with slow text animation
Sound
1 ... interesting calming sound effect
2 ... no effect of sound pattern found -> sound blends well
Bugs
1 ... character clips into floor
2 ... rectangle collision border stuck: if you do not completely bypass map items -> you get stuck -> feels weird (possible fixes: smaller hit-boxes than character and/or check capsule unity 3d shape)
First of all—what an amazing review. Very professional approach.
A lot of things to consider. Thank you for pointing that out, because I am initially just a technical guy who's very far from art or design.
As I said, I am planning to spend some more time on this project, so your review is super clear and pragmatic. I will polish the stuff you've mentioned.
Thank you very much.
Mysterious game, loved the visual, I agree with GlichKat, the scene fading out is sometime a bit frustrating when I wanted to explore where I didn't went. Anyway, great job :) !
Liked how mysterious it felt. Unfortunately a lot of times the scene faded out before I could explore everything or finish reading the relevant dialogue lines, maybe changing it to wait for some input from the user would help. Great work though, impressive for one week :)
Wow this was super impressive. Great job.
The game is very calm and relaxing and I adore the vibes. Making this in a week alone is quite impressive but I would say it would be great if there was a bit more content.
Nice work 💯
Adore the theme! It can really be quite difficult to find calm in general. The music is very nice but not overpowering. Gameplay wise there isn't really that much to do but what's there is all great!
Nice atmospheric little game! I like the setting that you go from your comfy room into these bigger areas.
small detail: I saw two spelling errors: "Bed" and "Labyrinth"
Like doing pushups before sleeping on this game , the atmosphere also is really great , make me remember alone in the dark .