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A jam submission

JimboView game page

Submitted by Kitchen Games — 57 minutes, 35 seconds before the deadline
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Jimbo's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2793.6183.618
Visuals#3353.7063.706
Audio#3423.2353.235
Overall#4443.2213.221
Gameplay#5082.9122.912
Enjoyment#5443.0593.059
Innovation#6272.7942.794

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
you find youself in a strange place

What code and assets did you not make from scratch during the jam (if any)?
basic character controller

How many people worked on the game?
4

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted

Really fun awesome game. Loved the use of light to add to the puzzle. Found the controls and camera worked smooth and were well fit for the game. Was having trouple interacting with items a little though.

Submitted

Played and rated! Love the vibe and visuals of this one, and I love the way the flashlight works as well, kinda pushing the fog or something like that instead of just lighting the area. The way you light the giant monster makes it looks kinda like a shadow puppet of sort I like it!

I didn't get to finish the game yet, got stuck on the chase scene cause the input lag when I need to jump which is really frustrating. Also I got stuck for a while in the beginning cause I accidentally skip the item interaction tutorial. The chase music is cool but when I got respawned after dying for the first time to the giant monster music just... stopped which is kinda sad haha.

Overall love the concept of this, curious what happen to the dog and might get back to try this again! Cheers :D

Submitted

i like the light mechanic alot. I ran into a bug in the dog fight while hes chashing i acidently fell and didnt dies so i ran back to the dog spawn but when i died there the dog would appear in front of me and i was in a death loop. Aside that one bug everything was fine.

Submitted

Nice I like the vibe of the darkness and then the white lines illuminating the items when flashing them.

Submitted

Very cook game! I love how the flashlight physically pushes back the darkness! Unfortunately, I got stuck in a death loop with the final chase, so I wasn't able to beat the game.

Submitted

I genuinly startled at the first hide spot, hit my E Key so hard! Lol. Really cool game with fun mechanids. Nice work!

Submitted

The vibes are immaculate! The encroaching darkness is really nice and it doesnt feel like you need the flashlight to see, but rather to clear the fog. 

The chase part was really neat but I had a lot of issues with certain parkour and the respawning of the chaser, hed constantly spawn in front of me and in some places it was near impossible to progress because of it.

The style of the game and gameplay is really nice! The audio could use some love, you'd be impressed how much is added to a game just by having audio.

Submitted

Loved this game. The atmosphere is so strong, the darkness, sounds, and visuals all work together and make the caves feel tense the whole time. The flashlight mechanic is super cool too. Being able to push back the darkness with it feels really satisfying!

The chase part was awesome and actually got my heart going. The music kicking in made it way more intense. I did get stuck in a respawn loop once where the enemy was right on me, which was frustrating, but aside from that I had a great time.

The opening scene and overall style pulled me in immediately. It definitely has that moody platformer vibe, and I am a huge sucker for platfromers. Honestly just really solid and memorable. Great job!!!!

ALSO, if you like brain-teasing puzzle platformers make sure to check out our game!

Submitted

Cool flashlight mechanic! I liked the heavy atmosphere of the caverns!
Unfortunately, I got softlocked at the end because in the autosave the enemy was right on top of the crate for the ladder.
Also, can you please tell what is the song that is used for the chase sequence, did you make it yourselves? Sounds nice :)

Developer(+1)

Hey, thanks for playing. 

The sing was created by our sound guy

https://www.instagram.com/protonaut_studios?igsh=bjE4bHZybzVxcjhj

Submitted

I really like the LIMBO-inspired style. The puzzles and flashlight mechanic work really well together. Nice job!

Submitted

Hi


I liked the dark, gloomy feel of it.

Chase was awesome.

I had trouble when i was running awayy and died near the ladders, i kept re-spawning right on the enemy.

It became a loop i could not break. 

I liked your sounds. Especially when you press the keys.


Thank you.


Here is our game for your entertainment. =)

Submitted

Great atmosphere! It's my Top 5 game in the Jam.

Submitted

What a great throwback to Limbo. The dark, shadowy atmosphere and minimal presentation worked for it. That game was one of my favs too, so definitely nailed the feel. The flashlight was a nice addition, having to turn it off to recharge added a good amount of tension. Also, bug thanks for the instant respawns near near wher eyou die. And the twist at the end with the chase scene? Awesome, the music shifting from ambience to chase music really hyped it.

Submitted

Loved the flashlight mechanic

Submitted

Extremely grateful that there weren't any jumpscares loud freaky audio things for the spooky vibes. The darkness, flashlight cutting into the darkness mechanic (which is genius btw), and general style was perfect for the level of scary. I found Jimbo and started the chase, got sequence locked once with the single box where Jimbo spawns back onto you and somehow managed to proceed further, but then for the next section with a bunch of stacked boxes, I bumped into the final stack necessary to make the jump and just got stuck. I tried pushing them towards the end and got pretty close, but was unable to stack them high enough to continue the sequence unfortunately. Really cool level design ideas, but it was a bit frustrating not being able to complete the sequence. Loved the music and vibes overall though!

Submitted

Wow, I really enjoyed the game — the chase scene really got me nervous. Great job, well done!

Submitted

I'm not sure about the effect where it feels like I'm looking through a peephole.  It kinda obscured the scene and character in ways that made it difficult to navigate the level.  I got pretty stuck.

It faithfully recreates Limbo's atmosphere with the art and sound, which is cool!  Well done!

Submitted

GOOD looks "Limbo" xd

Submitted

Super cool artstyle, and the camera and flashlight felt really nice. Good Job :)

Submitted

Well this reminds me of L...imbo haha. No but seriously well done i really like the atmosphere and the audio at the start. And the artstyle is really atmospheric as well. Good job!  

Viewing comments 26 to 7 of 26 · Next page · Last page