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Pogaca_Studios

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A member registered Sep 19, 2023 · View creator page →

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Hey everyone!

I'm 13 years old and making a multiplayer co-op game called Vivarium completely solo in Unity.

I shared a text post earlier asking for feedback, but without visuals, it didn't get much traction. Today is Day 4, and I wanted to share actual gameplay video!

What is the game about? You and your friends play as scientists in a secret lab working for the government. Your mission is to conduct experiments on a massive biological cell using different chemical tubes/syringes. Each tube injected into the cell triggers different reactions, mutations, or hazards!

What I added today (Day 4):

  • Added character models and movement animations.
  • Synced movement & animations across the network for multiplayer co-op.
  • Fixed various lobby and gameplay bugs.

I need your ideas! I want to create a wide variety of test tubes/syringes to inject into the cell. Right now I have:

  • Size modifications (Enlarge / Shrink).
  • Physical mutations (Growing arms, legs, tentacles).
  • Emissive & RGB color shifts.

What strange, funny, or terrifying effects should other test tubes cause when injected into the cell? Would love to hear your ideas!

Oyuna Puan Verirmisin?

Thanks for the feedback!

The issue where NPCs kept screaming after dying has been completely fixed in v0.98.12, alongside a reduction in overall scream frequency.

As for the lines following the debris/blood particles, those are intentional particle trails designed to add impact and juice to the visual effects. However, I’ll keep an eye on feedback and might consider adding a toggle for particle intensity in a future settings update!

This will be fixed in version 0.98.12. Please don't forget to rate the game!

yo bro i see now you need extract file with 7zip or WinRAR but try cutter or WireWors2 1000X Better Ones.

(1 edit)

bölüm 24'e kadar aralıksız oynadım gayet güzel olmuş.
4 yıldız veriyorum gayet oynanabilir ve rica etsem sizde benim projemi incelermisiniz?
https://pogaca-studios.itch.io/cutter

(2 edits)

Evet Kankam destek olursan seviniriz


Hey everyone!

I recently released v0.98.10 for CUTTER and wanted to share a quick devlog breaking down all the new mechanics, fixes, and additions implemented in this build.

Here is what’s new in the latest version:

⚙️ Version 0.98.10 Patch Notes:

  • 🎨 Painting Tool Added: You can now customize and paint surfaces directly within the sandbox!
  • 🧍 New Soldier Character: Introduced a brand-new character featuring physical armor pieces that dynamically react to force and destruction.
  • 🧱 Expanded Build System: Added new block types to give you more options and flexibility when building custom structures.
  • 🛠️ Object Grab Fixes: Fixed physics and interaction bugs where certain objects had issues when being picked up or held.

What’s Next & Your Feedback

I'm continuously tweaking the physics performance, voxel destruction feedback, and sandbox tools to make the gameplay feel even more satisfying.

Since this update brings new physics interactions with the armored soldier and painting mechanics, I'd love to hear your thoughts:

  • How does the new armored soldier physics feel during destruction?
  • What other building blocks or sandbox tools would you like to see in future updates?

Please drop your feedback and suggestions in the comments below! If you're enjoying the project, don't forget to leave a rating or add CUTTER to your collection—it really helps out a lot.

Thanks for playing and testing!

Updated!

Thank you man we will update!

Yes, the demo is now available. Unlike Frukt, it has 3 different NPCs, 2 different weapons, a co-op update is coming soon, and there's a build system.

Demo is Available

Hi i do Mesh Combining look this results. (voxel based)

Hey everyone,

I’m working on a new project called "Cutter." My main goal is to create a satisfying physics-based shooter with destructible targets.

Here is my progress for day 1:

  • I set up the basic shooting mechanics and bullet tracers.
  • I added a dynamic dismemberment system where body parts can break off based on shot placement.
  • I’m focusing on the "feel" of the combat and the visual satisfaction of destruction.

I’m planning to release a playable build in about a week. My next tasks are:

  • Adding a shotgun for more impact.
  • Creating a basic NPC spawning system.
  • Building a settings menu for customization.

I’d love to hear your thoughts on what I should add next to make the destruction and combat more fun. Let me know what you think!


We got WireWorks2 Created with Unity

The official demo is officially live! In this version, you can completely customize and build the complex electrical systems you’ve been looking forward to. Since this is an early demo, co-op isn't available just yet—but don't worry, we are actively developing the game and working on exciting new features!

https://pogaca-studios.itch.io/wireworks2

WireWorks 2, a sequel to WireWorks, is built with Unity instead of Python this time.

 Build co-op computers with 15+ items and experience an advanced sandbox experience. 

Game


I am developing WireWorks2 It will be 3D. And I use unity Should I let you know when the game comes out?

Okay, no problem, but we want to point out that there's no virus; this was written with Pygame, these things are normal.

İHH this not my game? Try downloading it again. The game will come in a folder containing an executable file, and this is not the game's logo.

NEW UPDATE!

NEW UPDATE!

NEW UPDATE!

NEW UPDATE!

NEW UPDATE!

NEW UPDATE!

NEW UPDATE!

NEW UPDATE!

Thank you for this jam version! We've started working on the monster version and more episodes soon, we'll keep you updated <3

Thank you for this jam version! We've started working on the monster version and more episodes soon, we'll keep you updated <3

Thank you for this jam version! We've started working on the monster version and more episodes soon, we'll keep you updated <3

but i played this before xd

sure!

/jam/brackeys-15/rate/4292491

We are currently working on an update; the flashlight, new levels, and monsters will be added. We will keep you informed!

YOoo Thx İt BROO <3

The game and its story are very good and fitting the theme, but I think the graphics could be improved a bit. It's a very good game overall.

Got it Thank you!

so interistng game, but is GOOD!