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Robo Rampage's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Music | #383 | 2.479 | 2.600 |
| Sound | #404 | 2.479 | 2.600 |
| Overall | #484 | 2.574 | 2.700 |
| Fun | #487 | 2.384 | 2.500 |
| Aesthetics | #532 | 2.479 | 2.600 |
| Mechanics | #573 | 2.193 | 2.300 |
| Story | #593 | 1.526 | 1.600 |
| Theme | #642 | 2.002 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
4
Did you use any existing assets? If so, list them below.
"Alien Gun" (https://skfb.ly/ps6ZN) by humfigumfi is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/ ).
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Comments
Enjoyed the game! I liked the face expressions changing, space skybox and level was cool aesthetic. Music and gun laser also fit with it.
I did fine with the controls but died quick (probably partially skill issue). If I could make one change - If the player dies, maybe don't respawn every enemy. But that is up to you on game balancing.
I enjoyed the face expressions, but the gameplay is way too stiff, and the sound is cracky. Still nice job
Thank you! I think the sound issues may be to do with fmod and webgl as they are known to not work well together. What would you say about the gameplay makes it stiff?
The mouse sensitivity, the frames seem jumpy, there's some walls with no collision (as a player, we can go across them) and enemies projectiles don't seem to hit walls, they can shoot the player even if there's a wall, it's not possible to hide and shoot when encountering shooting enemies. No health pack, and full reset when we die. All of this make it difficult to navigate through the level.
I'm sorry for the sound issue. I hope there'll be a way to make these two components work together correctly at some points.
Keep up!
Thank you! This is genuinely helpful and ill share it along, health pack idea could really help give this game a boomer shooter vibe
I had a difficult time playing due to the high mouse sensitivity, and lack of setting. Let me know if you add a setting or adjust it before the end of the jam, and I will come back to try again. :)
Good submission. I too enjoyed how the face expressions changed to reflect the robot's health. I found the sensitivity with mouse to be too high. There were some collision issues like being unable to traverse stairs well and sometimes falling out of the environment.
Nice game! I love how their expressions change. haha