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SystemK

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A member registered Oct 21, 2022 · View creator page →

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Nice ! <3

Hi ! I like the atmosphere with the (really cool) drawing and music loop, and the monster is both scary and funny :)

I like the gameplay but it feels like the game doesn't really get all my mouse movements ? I couldn't really find a way to escape the monster either, I'd be curious to get a solution 0_0

Dude I don't understand ?

Hahaha thanks, I had fun :D

I love your voice acting, it was very fun and original. I knew what was coming in the end but the way you've done it works. The gameplay is simple and all, but the way you made the game makes it fun (I mean this in a good way): the art connects well with the plot and minimalist gameplay, voices and sfx too, and well. The horror of the boring, absurd jobs we all hate <3 

Hahaha I died a few times, then thought about the jam's theme and then they died. What a cruel game x)

Nice one, and the visuals are super well made !

Thank you <3

Don't panic, I still love your game !

I didn't make it past the first monster either but I love the concept, the gameplay works, the atmosphere is well made... There are many good things in your game, and balancing difficulty / level construction is super hard especially in such a short time.

Btw I'll upload an updated version of my game in a few minutes. I'm to tired to complete the narrative part today, but I tried to follow your advice and also took time to write a short tutorial. Thanks again for your feedback, it helps !

Hey, I like the game it's fun :) A tad difficult for me as I have aphantasia (can't see images in my head) so memory games are hard. But your work on the plot, atmosphere and gameplay are nice, it's just a personal memory difficulty. Your visual and audio assets choice works well and I love your book drawing !

Maybe a small tip about level-building: I would have made the rooms a bit smaller. I prefer small areas where things are meaningful rather than big spaces that give an emptiness feeling (while your game is not empty at all). I don't really know why but it gives an odd feeling.

Hi, thanks for your feedback ! As I still have some time I think I'll change those before submission period ends <3

But I'm going to play your game first !

(2 edits)

Hi, thanks for your feedback !

You can turn-off the tv by interacting with it ;)

In the classroom, if you go near the teacher you can see instructions written in a color a bit different from everything else, just in front of her. She'll ask you to find your desk, grab a piece of paper (somewhere in the backward area of the class), take a pen, etc. 

That being said: what would you change to make things more obvious as to what you have to do in this area ?

I love your game <3

It's cute, the narrative is interesting and the making into a game is really well done. It somehow made me think of this game: To the moon. Do you know it ?

The game art, music and sound effects also serve very well its purpose.  I think it's my favorite game in this jam so far.

I agree with misiak shifting from  WASD to arrows was a bit of a brain-trap, but to me that's a very minor detail.

Thank you ! :D

Hey, nice work !

I know others said these things already but I agree with them so I'll probably repeat things you've already read, sorry ^^

I love the atmosphere of your game, you managed to make me feel like the frog is some kind of zombie crawling after you. The thunder, sfx, lights, choices of texture contribute well to this atmosphere.

The gameplay is nice but 8 minutes is too long, I would have said 2 or 3 minutes because after that time you've had time to understand the gameplay and be stressed by the frog. OR, make it infinite time until you die, and add a score that depends on how fast and how precisely you fix the radio signals so people can make a scoring contest.

Wow thank you ! That's a super-nice comment <3

Hi !

I had fun, well done :) The music contributes to a funny and relaxed atmosphere, perfect for a minigame. The game works well and I enjoy the concept. It's a basic gameplay but it works very well with the theme, its fun, and well balanced. Thanks !

Hi ! I like the art, and the sfx is simple but fun :)

The gameplay is original and interesting but for me, having so select the color AND move the light by moving the mouse makes the game too difficult. I would have assigned the colors to 1, 2, 3, 4 (or &, é, ", ') keys to avoid this frustration. It results in cognitive overload for me (as an autistic player).

I also noticed the mobs don't get damaged before they're damaging me too so it's very difficult to survive.

Hi  again !

Once again your job is amazing :D I love the atmosphere and the controls are super-smooth. Your game is super-well polished too. The lamp mechanic to detect and reveal hidden objets is nice too.

I just couldn't get off the boat by pressing E, I tried to re-load the page and tried on different islands but it didn't work so I couldn't go very far. I'm playing the browser version on a Linux computer, and I have an azerty (not qwerty) keyboard, I don't know if it may be related ?

Still, I didn't think people could achieve a game so complete and polished for a jam. 

Hahahaha nice ! It's a bit like a "whack-a-mouse" but with frogs and an spotlight. 

The voice-off and music add some juice too :D

No I see what you mean and I agree. Thanks for taking time to write this !

I actually did this originally and had camera smoothing movement, but both resulted in the spotlight not following and being late on the character's movements. It gave an even more awkward feeling.

Maybe I should just remove the spotlight after the jam, I thought it was a way to convey how I (and a lot of autistic people) perceive the world detail by detail instead of something global (hence a different way to manage attention and notice things while forgetting totally other important things, or missing important info in our surroundings). But I also think it makes the game difficult to navigate so I'm unsure about this mechanic.

Maybe it's also due to the fact I'm very bad with shaders and it could be made so it adapts in a better way to the character's movements (and acceleration + camera smoothing).

Do you think after the jam I should look for a way to adapt the shader to smoother player and camera movements, or just remove the spotlight mechanic ?

Hi, I love the story telling and the art and music. Your game is very cute and fun. The home-made sfx is nice too ! I want to play the entire game but I keep dying after the first big jump (where there's the roses barrier and the dragonfly.

Maybe I'm just a dumb player but can you give me a tip so I can go further into the story ? :D

Also, I have to push my volume level to 100% to hear your music while I'm usually at 35%. But it's a minor detail (and I like the music too, it's cute and fits well with the art and plot).

Thank you :)

Hahahah yeah I wanted to spend more time on the end scene but there were unanticipated events in my town and I lacked time ultimately. I'm glad you liked it !

(Also feel free to share advice, I'm here to learn. No offense taken by criticism if it helps me make progress)

Hahah thanks !

Sorry for the responsiveness, I didn't notice it on my end but I'm curious about this. Can you explain a bit more if you have time ? So I can think of a way to improve this when I do post-jam improvements ?

Hi ! I love how you twisted the classic platformer mechanic with your interpretation of signals. It's a simple yet fun and difficult to master mechanic.

I didn't manage to make it to the last level (also because I lack time unfortunately) but I had a lot of fun with your game.

The retro vibe is very sweet too, the screen-effect you added on the background works well and I enjoyed the music loop as well.

Well done !

(1 edit)

Hi ! Thank you for your feedback :D

I'm glad the ending made you laugh. Sorry for the uncomfortable sounds at times. It's a simplified version of how I feel a lot of the time.

If you have advice to improve it or make a better game next time, I take it. Don't fear to upset me, I'm here to learn.

Sorry for the late replay, I was busy the last two days... I'll play your game too today !

I'll check again then. I love guinea pigs, I have other game projects with them !

Thanks ! It still needs polish, and I think if I completed it I'd add some dialogues/lore to it but so far I'm doing jams to improve !

Hi, I used your asset pack for a jam game, thanks :D

It's still incomplete but maybe within a few months I'll rework the idea with more contents (and use more of your visuals to add berries, other animals, etc).

Hi ! Thanks, I used your guinea pigs in a jam game here: https://systemk.itch.io/untitled-guinea-pig-game

I want to do more games with guinea pigs, if you make a more complete asset pack (with front/back orientation too) I'll buy it <3

Hi ! I didn't find the solution to your puzzle (yet) so I think I'm missing something. I just can't figure a way to put the robot in the machine or accelerate the coffee machine. I have seen I can carry all those (and the teleporters) and put them somewhere else but I think more guidance as to how the puzzles work would help.

Apart from that I like your game, the teleporters / moving / carrying mechanics are nice, the movement is smooth, you made your own visuals and I can see you're learning (you're more advanced than I am) but despite that they look nice and cute :)

Maybe I would have added a music loop but I understand the tic-tac is important to understand that "time is relative" so players must hear it. So I'm not sure about my advice.

On the whole, clean and sweet game ! I'm just disappointed at me for not being able to find a solution to the puzzle hahah.


ps:  COFFEEEEEEE <3

Hey, thank you for the reply !

No worries about the sound thing. I told you because it hurt, and if you want to learn about accessibility I think it's interesting to learn that. My accessibility is far from perfect too, as I don't know everyone's disabilities.

I just think when there are generally visual/audio/sensitive effects that can disturb people, it's like having contents with possibly trigger topics (like abuse, suicide or others) - warning the players upfront enables them to be ready for what's in the game and choose if they want to play it, and eventually customize settings in a way that's appropriate for them. I don't set the audio settings in the same way if I know there will be loud/painful sounds as I would set them in a game that has average sound effects and music.

The same goes for contrasts or flashes with epileptic people for instance, or for avoiding/skipping certain games of part of games for traumatized people.


But again, apart from that your game is very good as is ;)

It is, thank you !


I had noted the thing about the guinea pig and I thought I'd fixed the jar problem, so this is my bad.

I've worked on the movement this morning but I'll play the game a bit more to see if there are still problems.

For the movement SFX I agree, I think I have to find/do something more smooth and cute.

About the screen frozen when you got caught three times, this shouldn't happen. It's a bug I was unaware of so I'll investigate.

Thanks again for the detailed list, these help me a lot to improve my games after jams and learn my mistakes to avoid repeating them !

Hi !

You made quite a complete game in such a short time, well done !

I like the multiple-puzzles system and using time and mistakes as a threat work well with the theme. I had fun until I died after 6 rounds x)

Just one thought: I'm autistic and all the loud, unpleasant noises when threat rises hurt my ears a lot (so now I'm crying, meh). I would have displayed a warning about this and added a box to toggle and deactivate annoying sounds for people they can annoy/hurt. But that's very specific to my disability so I understand people who don't share this sensibility don't think about it spontaneously ;)

Hi ! I love the idea and visuals. the gameplay is nice and interesting but I think the difficulty is really to high hence I got quickly discouraged. It's a shame because I think that this is the only thing I'd change in your game, apart from that it looks like a fun game and is pretty well polished !

Oh thanks ! I'm glad you liked it. Feel free to criticize, I think I'll spend some more time on this game to polish it a bit more after the jam ends.

Hi Tim ! 

Thanks a lot for the nice feedback. I write shorter messages because I'm lacking time.

As I am planning to improve this game, if there are advice you'd like to share or things you would have changed as a player, helpful criticism is welcome ;)

Have a great day !

Kim

Thank you :)

Hahahah poor cats ! But I'm sure they're comforted with hugs afterwards.

Thank you for the nice feedback ! I absolutely didn't think of a "pass turn" command. That's a great idea, I'm adding it to my future improvements list :D

Hi Tim ! (Fun fact: my name is Kim :p)

Thanks a lot for your detailed reply. Mine will be shorter as I'm a bit tired !

Github merge issues are horrible, I'm sorry you had to deal with this. They're part of why I prefer to do jams alone (so far).

I also totally understand that given you game's scope, custom art, and small team some things aren't perfect. It's a jam, not a Steam game sold for 20 bucks !

If you update your game and/or published a paid version at some point, feel free to contact me. I'd be very happy to play it again / buy a more complete and debugged version of it :) To me with your narrative and artistic skills, you're able to develop original and appealing games. I found your game original and for me it's one of the 3 games that stand out of the games I've tried so far. I also play games every week (almost every day) and being tired of all  the combat and/or incremental games, I am looking for cute games with more diverse gameplays relying on simple mechanics like platforms, puzzles, exploration and such. I don't know if there are a lot of other players looking for that kind of game, but in my case your game has all the things I'm looking for in a casual/short game these days ;)

Have a nice day !

Kim 

ps: Sorry if my English is a bit awkward sometimes, I'm French !

Hahahah ok that's reassuring ! I'm not that bad after all ><

No worries I totally understand ! I'm fairly new to this too (I started learning godot last winter, and jams this summer) and I'm really bad at balancing game difficulty so... I give feedback from a player viewpoint but it doesn't mean I'd have done better lol

And you're probably right about the game's length, I think I did make this mistake for my own game. It takes quite a long time to finish if you want to get to win the game and if people don't have a lot of time to test and rate the jam's games well, they're probably pissed at my game ><