Play game
Minor Inconvenience's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #2 | 4.007 | 4.007 |
| Audio | #3 | 4.073 | 4.073 |
| Controls | #4 | 3.927 | 3.927 |
| Theme | #5 | 4.341 | 4.341 |
| Graphics | #6 | 4.439 | 4.439 |
| Accessibility | #7 | 3.585 | 3.585 |
| Fun | #10 | 3.878 | 3.878 |
| Originality | #36 | 3.805 | 3.805 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.7.2
Theme Interpretation
You must control the chaos. There's a doom bar that measures risk, it rises if there's too many issues.
Discord Username(s)
blulio, real71f, nikk_kaljus
GWJ Participation Level
2
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
Leave a comment
Log in with itch.io to leave a comment.







Comments
Super cool game! Loved the aesthetic and managing the panels felt fun yet stressful and difficult. I would like to point out a bug if you ever feel like fixing it: when you click off the first screen while the battery panel is unscrewed and loose, if you go back to the first menu it's gone entirely. Was at like 10% doom at round ~20ish and the only thing I couldn't do was replace the batteries and I had to just watch the doom bar go up super slow T.T
A very well executed version of a game like keep talking and nobody explodes! I'm impressed by the amount of puzzles and the polish here. Nice job all!
Thanks!
Who put THREE panels on the doom box???
This was fantastic! I made it to Round 23 and had to stop playing but solving the damn cube panel while everything else is falling apart was absolutely wonderful frustration. 10/10 would doom again
Thanks! Initial plan was 5 panels haha
So cool!! Reminds me a ton of Keep Talking and Nobody Explodes. I always love a good button game and your team brought so many more layers to it too! Only panel I truly disliked was the 4 screws and the batteries, more than a few times I got really jammed up by accidentally screwing the corners back in instead of taking the panel face off. Other than that though this is a genuinely MINT game. Awesome job!!!
Thank you so much :)!
This is sick! Only recommendation would be to only make the second and third panels accessible once the player has unlocked them. Otherwise, phenomenal job!
Thank you so much, that's a very good feedback.
We actually considered that but we wanted to allow the player to explore other panels and read their instructions before it unlocked
Very cool entry, great job team!! Polished in pretty much every aspect
Thanks! 馃檹
I'm going to have nightmares about these panels...
Well done!
Thank you :) ! I hope you won't lol
Hi !
You made quite a complete game in such a short time, well done !
I like the multiple-puzzles system and using time and mistakes as a threat work well with the theme. I had fun until I died after 6 rounds x)
Just one thought: I'm autistic and all the loud, unpleasant noises when threat rises hurt my ears a lot (so now I'm crying, meh). I would have displayed a warning about this and added a box to toggle and deactivate annoying sounds for people they can annoy/hurt. But that's very specific to my disability so I understand people who don't share this sensibility don't think about it spontaneously ;)
We wanted to add a flash warning in an intro (and many more stuff) but sadly didn't have time to finish it, game was already getting ambitious for the time we had :(
For the sounds, yeah, game itself can be little overwhelming (which kind of actually matches the theme, you're supposed to feel the imminent doom and anxious, but of course, that doesn't make the accessibility issue any less important, and I'm really sorry the sounds were painful for you)
but I wish we had the time to implement separate SFX audio volume slider, even though it was planned, we only ended up having BGM audio slider in the settings as of right now, but we'll definitely implement it
My accessibility tip would be probably to lower general main audio volime slider, and set BGM audio volume slider more higher (?)
But overall thank you so much for a nice constructive feedback and nice words, we appreciate it :) <3
Hey, thank you for the reply !
No worries about the sound thing. I told you because it hurt, and if you want to learn about accessibility I think it's interesting to learn that. My accessibility is far from perfect too, as I don't know everyone's disabilities.
I just think when there are generally visual/audio/sensitive effects that can disturb people, it's like having contents with possibly trigger topics (like abuse, suicide or others) - warning the players upfront enables them to be ready for what's in the game and choose if they want to play it, and eventually customize settings in a way that's appropriate for them. I don't set the audio settings in the same way if I know there will be loud/painful sounds as I would set them in a game that has average sound effects and music.
The same goes for contrasts or flashes with epileptic people for instance, or for avoiding/skipping certain games of part of games for traumatized people.
But again, apart from that your game is very good as is ;)