Super cool game! Loved the aesthetic and managing the panels felt fun yet stressful and difficult. I would like to point out a bug if you ever feel like fixing it: when you click off the first screen while the battery panel is unscrewed and loose, if you go back to the first menu it's gone entirely. Was at like 10% doom at round ~20ish and the only thing I couldn't do was replace the batteries and I had to just watch the doom bar go up super slow T.T
dotoclock
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Holy.... I was not ready for the emotional gut-punch that was Spinez's dialogue about the song being perfect and Trey's anxiety about the end of the world. Loved the music, and kind of obsessed with the visuals, especially the 2d ones. Read lower in the comments that you plan to add an ending sequence post jam. I would honestly love to see it. Also, I did walk through the mountain at one point, not sure if I would've fallen off if I had kept going.
Fun aesthetic and I liked the concept of having to turn your light off to be safe from the creature; that made it scarier. I would say I wasn't a huge fan of the controls, though; I think it would have been much nicer if the light followed your mouse since you needed a mouse for the scroll wheel anyway, and then you could move using wasd
The sound effects did so much for me. Like, genuinely kinda freaky at the end. An overall great experience in general, but maybe like a meter, a screen effect, or a window out the back to show easier how close the creature/impending doom is would really help the suspense and also lesson the abrupt nature of the death.
Thanks so much for giving it a try! I get where you're coming from with the collectables - there are a lot of things I (Phia) would personally change if we had had an extra day or two. One of those things, unfortunately, would be a more clear tutorial since you kinda have to read the directions to know that you even CAN click to move the baby around. Looking forward to checking out your game later!
