Neat! I love the arcade framing device and the transitions between the games and 3D worked great. I found an (intended?) sequence break in Break Out that let me skip the final red door 😁
The rolling dark horizontal line in your excellent CRT shader is something that only shows up on a camera (it's an artifact of the capture rate of the camera and the refresh rate of the CRT not quite lining up) So, unless the player character is a robot it's not something the player should perceive. This of course means your CRT filter is perfect for a CRT being seen on, for example, security cameras so keep that part of the code around!




