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Terminal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #9 | 4.133 | 4.133 |
| Originality | #23 | 3.933 | 3.933 |
| Audio | #41 | 3.400 | 3.400 |
| Overall | #55 | 3.276 | 3.276 |
| Accessibility | #59 | 2.867 | 2.867 |
| Fun | #73 | 2.800 | 2.800 |
| Graphics | #77 | 3.200 | 3.200 |
| Controls | #99 | 2.600 | 2.600 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.6
Theme Interpretation
The game puts the player in the position of getting given a terminal illness diagnosis and the 'impending doom' that comes with that.
Discord Username(s)
Sparnuel, mjnsa22
GWJ Participation Level
1
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Loved this game lol. Only things that were maybe hard to understand was the eye minigame... was spam clicking and nothing was happening but you need to hold m1.... but overall super enjoyable, great premise
Appreciate it! Yeah, we would've liked to put more instructional things in.
Cool idea and theme. Loved the feedback from the cardiac monitor.
Cool entry! I really like your teams take on the theme and the mini games were fun
Very clever concept! The time limit made getting lost, or missing an item, pretty punishing though. Including the different causes of death was a fun detail! Got a couple of laughs out of me :)
Thanks! Yeah the idea was that it would take a few tries of getting lost or finding items before you could get a good run going.
Loved the little mini games added in for the "surgeries". Nice concept, unsure why I needed to kick people, but I did anyway. c:
Really original and fun idea, I had a lot of fun playing it. The different mini games were a great addition that worked well with the time pressure. I did have an issue where sometimes interact wouldn't start the mini game, despite having the correct item and the prompt showing, but still had a good time playing!
Awesome! Thanks for that. Yeah, it's probably because you need to do the 'surgeries' in the right order (which isn't explained too well)