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Refraction's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #65 | 3.465 | 4.100 |
| Fun | #114 | 2.366 | 2.800 |
| Audio | #120 | 2.028 | 2.400 |
| Overall | #125 | 2.270 | 2.686 |
| Theme | #130 | 2.282 | 2.700 |
| Accessibility | #135 | 1.859 | 2.200 |
| Graphics | #138 | 1.944 | 2.300 |
| Controls | #139 | 1.944 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2.stable
Theme Interpretation
game gets harder quickly and player gets closer to its doom
GWJ Participation Level
1
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Splitting and redirecting light is a really cool idea! I don't have anything to add that the other commenters haven't said, but if you have the interest, I would encourage you to develop this mechanic more. It's neat!
I did not like that I had to hover over the light for anything to work. It made multitasking literally impossible. Can't reasonably defend multiple lanes or build while defending because of that.
However, I like the concept of splitting the light into different colors and powering things that way. I'd like to see it expanded and polished.
nice idea, i hope u put a bit more assets and maybe some fonts so the game will look more polished
This is a really cool concept! I hope you expand on this in the future, would be awesome to see this fleshed out further! Great work!
It's a VERY VERY good concept and a extremely unique but right now it really is mostly just a concept. I'd love to see this expanded as right now its a little too difficult and a bit complicated.
What an interesting concept ! It might be too hard (at least for me) to use the mouse for building and using those buildings to defend myself (plus that green tower is not hitting fast enough !!) and be a little rough in some places, it's an interesting concept that made me want to play it again !
Congratulations for this interesting concept
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