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Tick Tock Hop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #115 | 2.316 | 2.889 |
| Accessibility | #125 | 2.049 | 2.556 |
| Fun | #137 | 1.960 | 2.444 |
| Audio | #143 | 1.336 | 1.667 |
| Overall | #150 | 1.794 | 2.238 |
| Theme | #151 | 1.604 | 2.000 |
| Originality | #151 | 1.782 | 2.222 |
| Graphics | #153 | 1.514 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.1
Theme Interpretation
The end of the platformer level level has a timer, a countdown to your doom.
GWJ Participation Level
2
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I felt like there was a bit of glitchyness happening with the wall jump mechanic. I seemed to bounce off walls I was nowhere close to. Maybe it's just a skill issue on my end tho >.<
Nice job!
Nice work with the skill tree! I do wish there was some variation in the platforming to avoid the repetitiveness.
Concept and game design are so cool here! Really nails the incremental snowball fantasy.
Nice job, I didn't realize in the beginning that collecting the coins gives you skill points, maybe that could be emphasized more. I would have also like some audio!
I liked that every skill in the skill tree had a major impact! Solid work.
Better than I expected. Adding randomness to the spawn of platforms and coins could've made this feel less repetitive (unless you were going for a speedrun/mastering a single level kind of game). Including bg art or any audio would've been nice.