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A jam submission

Fool KaboomView game page

Behold Fool Kaboom's daring rolling bomb act! Where breaking a leg is best case scenario!
Submitted by Pengoobro — 10 hours, 21 minutes before the deadline
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Fool Kaboom's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#213.6263.917
Theme#323.8584.167
Originality#393.7804.083
Fun#413.3953.667
Overall#483.3843.655
Graphics#553.5493.833
Accessibility#682.7002.917
Controls#852.7773.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7.2.stable

Theme Interpretation
The player must complete the level before the bomb explodes.

GWJ Participation Level
1

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

an absolute achievement! the visuals are great, fun animations, and the dynamic music really gives that anxiety of “maybe i’m going a bit TOO fast”! really tough, too, lol. had to retry that last level more than a couple of times

only thing i noticed was very low FPS, which reduced the controls’ responsiveness. neither my cpu/gpu really spiked though

Submitted(+1)

I loved the dynamic music with your speed, overall I had a lot of fun playing. Only thing I had trouble with was moving the camera - I kept launching myself off the edge xD

Submitted(+1)

holy, first of all, congrats on your first gwj participation

this game is one of the rare polished 3D games on here (ofc there's few more), very simple to get into, i love how it feels, i love controls and how u handle camera and dynamic music was very good

very good!

Submitted(+1)

I clicked as soon as I saw the title lol. This was pretty fun, the adaptive music and SFX were *chefs kiss* perfect, visuals were great. My only thing is I struggled quite a bit with the controls/physics. Great work!

Submitted(+1)

So fun! Would love the addition of key controls

Submitted(+1)

Really fun game, I didn't get all of the stars but I beat all 3 levels. I feel like landing after you jump is kind of hard but I was able to get used to it. Adaptive clown music was awesome, would love to see more levels in the future!

Developer

Thank you for playing! The player controller could definitely use some work, I appreciate the feedback :)

Submitted(+1)

A fantastic and fun game that gets you excited. I suggest lowering the difficulty a little—thanks! I hope you give my game a try.

Developer

Thank you for playing :)

Submitted(+1)

I had fun and enjoyed the silliness of this game, tho I sucked at it, couldn't get passed level 2

Developer

Thank you for playing! The difficulty could definitely use some work, in part due to the player controller. Appreciate you giving it a go :)

Submitted(+1)

Fun game, I like the interpretation of the theme. Sometimes I had big lag spikes when i opened a level but that was not a big deal. The difficulty ramps up quite quickly my butter fingers could not finish level 3.

Developer(+1)

Thank you for playing! I admit the game is a bit difficult. I'm still learning how to optimize 3D games for browsers and I hope to improve on it in the future :) Thanks again!

Submitted(+1)

This game is awesome! Love the visuals and love the gameplay, but I do have a few suggestions:

  • I think some of the difficulty of jumping could be alleviated with a little camera control. 
  • I may be wrong but if physics interpolation (in the physics common section) were enabled it might make the label3d's easier to read while moving, but I'm not sure if it would affect the gameplay.
  • In my opinion, there should be a auto kill-zone under the level for when the player falls, would be a nice QoL.

Overall I very much enjoyed this game and I would play an updated version.

Developer

Thank you for playing and providing feedback! Will keep your suggestions in mind :)

Submitted (1 edit) (+1)

The music going faster as you move faster was a great touch! I also loved the scene transitions.  Collecting coins to get time back worked really well in the third stage where you are waiting for platforms. In the earlier stages collecting coins was questionably worth it sometimes. Very well done tutorial, didn't even realize it was a tutorial until it was over.

I found jumping to be pretty difficult, for three reasons: the bottom of the bomb not coming with you in the jump animation, the lack of air control, and the lack of a some sort of marker for where you'll land (for example, a straight-down shadow.) I kept getting stuck bouncing on the spring after the gap in the second stage (which, admittedly, was pretty funny)

Developer

Thank you for playing! I agree, the player controller could definitely use some work. Thank you for the feedback!