I played it in browser, and my CPU is pretty old: AMD Ryzen 5 3600X 6-Core, so that probably didn’t help - maybe it’s fine for newer ones. I did read that running in browser constrains Godot to single-thread, so it’s extra mean on CPUs - I did have similar issues for other browser-based 3D games.
Wavewire
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now there’s a premise! loved the 2.5d. movement felt well-designed, and just yeeting them into the vault was very fun. great catgirl designs too. who would nuke these
unfortunately, the game spiked my CPU so bad i barely got >5 FPS, which reduced responsiveness a lot, but apart from that, very nice!
great visuals - really dig that 1-bit style. good level design, too - every single room felt like a clever challenge! very, very hard though - i feel like some kind of leniency towards the player, like some iframes when hit, would’ve gone a long way. still - great work, had a lot of fun :)
PS: killer theme!
an absolute achievement! the visuals are great, fun animations, and the dynamic music really gives that anxiety of “maybe i’m going a bit TOO fast”! really tough, too, lol. had to retry that last level more than a couple of times
only thing i noticed was very low FPS, which reduced the controls’ responsiveness. neither my cpu/gpu really spiked though
very fun game. being a rodent and hunting cheese is a dream come true and i wish more games were about exactly that
the art style is very pleasant and readable, the game works perfectly and the audio is mixed and designed just right! really liked that you could see the stack of cheese build up and actually slow you down, making the decision of how much cheese to pick up before returning really interesting! really great job!
holy damn, i actually finished it! but not before overheating my brain on that 11th level, haha.
what a clever concept for a puzzle game - i think it fits the theme very well, too. the ability to choose levels from menu and restarting whenever i wanted to were absolutely key because lord i had to restart a lot :D
holy damn, the combat theme has no right going THIS hard. nice. i really liked how clearly communicated all the upgrades and functions are - at no point was i confused as to which interactable does what or what the attack plan for different enemies was, and that was probably in no small part due to the well-made pixel art. nice job!
finally, i get to experience what it’s like to be an ohio trucker driving straight into a tornado! (i’m not good at this game)
really nice artstyle and very fitting audiowork. well done. was a bit unsure what was happening the first time around though, the trucker’s smug grin somehow made me think “clearly i’m supposed to drive straight into it”. haha





