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ayyyspoon

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A member registered Mar 03, 2023 · View creator page →

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Yeah fair play, that was fuckin' cool.

A really touching story. I Loved it, well done.

Oh wow, This is ...overwhelming! In a good way! 

I think the amount of work that has gone into this is astounding. A lot of different systems, artwork and depth here. I didn't quite grasp what i was supposed to be doing, but i did still enjoy myself!
I had a wander around the environment, took in the details(Toilet door got a chuckle)  admired the modelling/sprite work, grabbed a load of  junk and slapped it into things to see what they did... I don't think i actually achieved anything, but it was still fun to mess about with for 10 minutes!

Great job all, this must have been quite the undertaking! 

Honestly, Pretty fun! Obviously would have liked it to have been a touch longer, but what was here felt pretty tight.

Good work! Settings menu made me laugh too :P

Very neat! The background music was really well put together, kudos there! Loved the look of it, especially the big 'ol squid boss near the third relic.

Fun! The only issue i came across was that i did try to play with a controller but couldn't seem to aim? Still! that aside, nice  job all!

A very neat and original take on a tower defence game! Really liked the feel of it, everything felt smooth, responsive and the planet shader looked really cool.

One note and i haven't marked ya down for it, but i had to refresh the page twice to get the game to actually load anything other than just the spinning planet. Not sure why, honestly. Thought i was going mad and missing something!

Damn, this looks so good! Love the idea and the implementation felt really strong. Nice work all!

I will say i have a mouse wheel that can be 'unlocked' and will just spin for a ridiculously long time, so it did trivialise it slightly on one run :P But that's not your fault. It's just like someone using the TURBO button on a bootleg controller all over again.

Hell yeah man! Great stuff, love the the artwork! 

Enjoyable! Got to round 4 before i realised there was 2 sneaky lil' dinos' hiding behind my ship! Feedback would be primarily the same as others here; some camera rotation would be nice! :)
Nice job both!

Incredible Visuals and feel as usual! I wasn't quite sure what i was doing in the actual moment to moment, but it did feel good to smash buttons, madly buying anything i could to crack open the planet.

There's such an impressive amount of work and polish for one person over nine days here, you should be proud of the work you've done.

Thanks! Being able to attack the cloister was an idea by FluffyFish. Genuinely makes the game a lot better than what i had originally planned!

Uh ohhh I'm not sure how that is happening?! A friend of mine played it about an hour or so before deadline and they said the same thing happened to them! No idea why, but it wasn't intentional 'cause i love when a game lets you get crazy overpowered hah.

Really appreciate you trying it out, very kind! Thank you!

That initial jump from the first round to second is a bit hectic you are right. I  had meant to go back and tweak the curve slightly for it before the deadline but forgot last minute.

Thank you for trying it and thanks for the rest of your excellent feedback! I'll see what i can do for optimisation.

A genuinely fun platformer! Whilst it was pretty tough and i didn't manage to finish it, some of the platforming felt pretty satisfying when it hit juuuust right!
There was some initial confusion at first as to why i was blowing up when hitting certain things like tables or trees. Perhaps hazards being more obvious that they are an actual hazard would be handy?

That aside, it was very fun just to fling yourself around in the environment.

Well done all!

A really unique take on the theme! I enjoyed the line of sight aspect and the car was particularly fun to drive around. It never got old just absolutely ramming it into every building to stop :D

I'd love to play a fully fleshed out version of something like this,  exploring abandoned spaces with your little mobile base in search for supplies in a apocalyptic environment! Nice work both!

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A very nice effort, felt very nostalgic of a PS1 game with the fixed camera angles/tank style character controller. Environment reminded me of something out of a souls game too which i appreciated!

Would love to see a bit more refinement to the controller! It did get a bit fiddly when changing angles trying to figure out which way was what, but i commend your efforts on it in such a short time! Nice work!

Thank you! That's very kind and i'm glad you enjoyed it!

Very well put together game! The visuals are excellent and the feedback when using the UI was a particular highlight for me.

A little too information dense for me on the outset I’m afraid, but I’m also not much of a card/deck user. A little more easing in/onboarding would have been nice to see, just for the dum dums like myself. Perhaps some iconography to go along with the terms like charge/heat etc.

Overall though, i think it's a solid entry. Nice work!

" Here,  let me lend you a leg with that. " 
Honestly, i think this has been my favourite from this jam. Uniquely compelling, very surreal, it feels like a lot of thought has gone into every aspect. The dreamlike/almost aquatic soundtrack is great and the artwork is fantastic.

Top work, very very fun!

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SWEET AND SAVOURY IS A FUNDAMENTAL HUMAN RIGHT FOOD COMBINATION AND I WOULD RATHER BE THROWN INTO THE OCEAN BEFORE I LET ANY CLIENT OF MINE GO DOWN FOR THE MOST SIMPLE OF LIFES PLEASURES THAT IS PINEAPPLE ON TOP OF PIZZA.

Fun game, made me laugh. Nice work both!

Neat! I had a nice little pile of divers scooped up in the bottom left corner at one point, just getting shocked over and over again haha!

Nice work, a fun lil' game!

Nice and quick, but a very nice controller you've got there. Jumps felt tight and responsive.
Would have loved to see it be a little bit longer and perhaps some slightly more forgiving hit boxes or a life bar!
Good entry! Well done!

First thought was that the seamless UI was very nice, liked that a lot!
I was pretty bad at it, but, I liked what it was doing a lot and i respect the amount of work you've put into that character controller! Very impressive work for such a short time.
Wish I’d been able to get a bit further ( got stuck 5 ), but I’m not going to knock it for my skill issues!

Nice work!

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Thank you so much for the VOD. Very insightful to watch! 
All great points you've raised!

I wish I’d done the SFX volume feedback, as i remember back on my first GWJ you commented the same! And i had been taking the advice!(sometimes) Until literally this jam when i forget to do it...

Shop buttons were also on my list, sadly got a bit tangled up in my poor programming/planning and ended up forgetting about it until after the jam was over.

If I’ve taken anything from this jam.. Start writing down my damn tasks.

Thank you again for the great feedback and the VOD, it means a lot to see someone put genuine time into something you've made. Thank you.
Edit: Your comment on seeing the drunk type made me chuckle. It is very unfair on someone with dyslexia, after I’ve just tried to accommodate them. " Here's a font, but now have a really messed up word! Good luck! "

Hah! No stress, It happens! 

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Thank you! Glad you enjoyed it!

Thanks you for the feedback and for trying it out! Much appreciated.

Thanks for the feedback! 

My thinking on it was that jousting is just charging at one another. I'd liked to have included some actual gameplay elements that revolved around charging, perhaps typing in a few words within the time to increase power or similar. As it always goes though I'm often stuck with some programming issue for longer than I think and then, poof, times up.

I really wish I'd finished the keyboard shop controls now! Its been the biggest piece of feedback I've had! 


Thanks for the feedback bruv 👍

I'm happy to have done my part for society 

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Thanks for the feedback!
Agggh it was on the list of things to do! I forgot about it on the last day!

You did well! I attempted the same in a previous jam! It's tough work and whilst i think i did an OK job of teaching the player as the game went on(I even threw out named levels last minute, it's hard!) yours is on another level.

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You've just reminded me that i forgot to post a credit to them on the page!

https://heltonyan.itch.io/pixelcombat
I like to use this one for prototyping, but end up sticking with them in the end product a lot. A wide variety of nice crunchy/retro sounds.

Such an incredibly well thought out puzzle game. Teaching the player how to play as they're actually playing the game is such a difficult task to try and get right and i think you nailed it. It feels like the challenge is just right, Not giving away the answer in every room, but just enough of a hint with the level names and previous built up knowledge to help figure things out.

Very impressed. A technically competent little game with a wide variety of puzzles & mechanics. Well done!

Pretty tough to figure out, but i really enjoyed the presentation and general idea! Nice work both!

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I think i saw your post about this sticker tech on the godot reddit! I didn't realise it was for this jam, it's really impressive!

The combat/stats side I’m afraid was a bit lost on me, but sticking stickers on my belongings? Absolutely adored it. Such a nice little game, the presentation and the art style in particular are such goals for me.

Pretty tough initially, They're quite unforgiving slimes! 
Good start! I liked the feeling of gathering a bunch of slimes up at once and taking a few out with a single swing. Would love to see some sound/particle effects to go along with it!

Fun game little game that looks the business! A little bit of control during the gameplay moments wouldn't have gone amiss, but i do also appreciate just hitting go and watching it all unfold.
The speed scaling was a nice addition too! Nice work both.

Hell yeah man. A goat complaining about the rising rent and a big ass goblin man?

S
ign . Me . Up

Fun game and a unique take on the theme i think! Art work was great and i loved the general idea! I did sometimes get hit when i thought i the path was clear, perhaps some clearer lane signposting/snapping to a lane would have helped me? 
Other than that, i thought it was a nice entry. Good job both.

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Such an incredible presentation!  It's a shame you didn't have more time to finish it up as much as you'd have liked, but I’d genuinely love to play a fully fleshed out cosy little shop simulator in this style