Yeah fair play, that was fuckin' cool.
ayyyspoon
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Oh wow, This is ...overwhelming! In a good way!
I think the amount of work that has gone into this is astounding. A lot of different systems, artwork and depth here. I didn't quite grasp what i was supposed to be doing, but i did still enjoy myself!
I had a wander around the environment, took in the details(Toilet door got a chuckle) admired the modelling/sprite work, grabbed a load of junk and slapped it into things to see what they did... I don't think i actually achieved anything, but it was still fun to mess about with for 10 minutes!
Great job all, this must have been quite the undertaking!
A very neat and original take on a tower defence game! Really liked the feel of it, everything felt smooth, responsive and the planet shader looked really cool.
One note and i haven't marked ya down for it, but i had to refresh the page twice to get the game to actually load anything other than just the spinning planet. Not sure why, honestly. Thought i was going mad and missing something!
Damn, this looks so good! Love the idea and the implementation felt really strong. Nice work all!
I will say i have a mouse wheel that can be 'unlocked' and will just spin for a ridiculously long time, so it did trivialise it slightly on one run :P But that's not your fault. It's just like someone using the TURBO button on a bootleg controller all over again.
Incredible Visuals and feel as usual! I wasn't quite sure what i was doing in the actual moment to moment, but it did feel good to smash buttons, madly buying anything i could to crack open the planet.
There's such an impressive amount of work and polish for one person over nine days here, you should be proud of the work you've done.
Thanks! Being able to attack the cloister was an idea by FluffyFish. Genuinely makes the game a lot better than what i had originally planned!
Uh ohhh I'm not sure how that is happening?! A friend of mine played it about an hour or so before deadline and they said the same thing happened to them! No idea why, but it wasn't intentional 'cause i love when a game lets you get crazy overpowered hah.
Really appreciate you trying it out, very kind! Thank you!
A genuinely fun platformer! Whilst it was pretty tough and i didn't manage to finish it, some of the platforming felt pretty satisfying when it hit juuuust right!
There was some initial confusion at first as to why i was blowing up when hitting certain things like tables or trees. Perhaps hazards being more obvious that they are an actual hazard would be handy?
That aside, it was very fun just to fling yourself around in the environment.
Well done all!
A really unique take on the theme! I enjoyed the line of sight aspect and the car was particularly fun to drive around. It never got old just absolutely ramming it into every building to stop :D
I'd love to play a fully fleshed out version of something like this, exploring abandoned spaces with your little mobile base in search for supplies in a apocalyptic environment! Nice work both!
A very nice effort, felt very nostalgic of a PS1 game with the fixed camera angles/tank style character controller. Environment reminded me of something out of a souls game too which i appreciated!
Would love to see a bit more refinement to the controller! It did get a bit fiddly when changing angles trying to figure out which way was what, but i commend your efforts on it in such a short time! Nice work!
Very well put together game! The visuals are excellent and the feedback when using the UI was a particular highlight for me.
A little too information dense for me on the outset I’m afraid, but I’m also not much of a card/deck user. A little more easing in/onboarding would have been nice to see, just for the dum dums like myself. Perhaps some iconography to go along with the terms like charge/heat etc.
Overall though, i think it's a solid entry. Nice work!
First thought was that the seamless UI was very nice, liked that a lot!
I was pretty bad at it, but, I liked what it was doing a lot and i respect the amount of work you've put into that character controller! Very impressive work for such a short time.
Wish I’d been able to get a bit further ( got stuck 5 ), but I’m not going to knock it for my skill issues!
Nice work!
Thank you so much for the VOD. Very insightful to watch!
All great points you've raised!
I wish I’d done the SFX volume feedback, as i remember back on my first GWJ you commented the same! And i had been taking the advice!(sometimes) Until literally this jam when i forget to do it...
Shop buttons were also on my list, sadly got a bit tangled up in my poor programming/planning and ended up forgetting about it until after the jam was over.
If I’ve taken anything from this jam.. Start writing down my damn tasks.
Thank you again for the great feedback and the VOD, it means a lot to see someone put genuine time into something you've made. Thank you.
Edit: Your comment on seeing the drunk type made me chuckle. It is very unfair on someone with dyslexia, after I’ve just tried to accommodate them. " Here's a font, but now have a really messed up word! Good luck! "
Thanks for the feedback!
My thinking on it was that jousting is just charging at one another. I'd liked to have included some actual gameplay elements that revolved around charging, perhaps typing in a few words within the time to increase power or similar. As it always goes though I'm often stuck with some programming issue for longer than I think and then, poof, times up.
You did well! I attempted the same in a previous jam! It's tough work and whilst i think i did an OK job of teaching the player as the game went on(I even threw out named levels last minute, it's hard!) yours is on another level.
You've just reminded me that i forgot to post a credit to them on the page!
https://heltonyan.itch.io/pixelcombat
I like to use this one for prototyping, but end up sticking with them in the end product a lot. A wide variety of nice crunchy/retro sounds.
Such an incredibly well thought out puzzle game. Teaching the player how to play as they're actually playing the game is such a difficult task to try and get right and i think you nailed it. It feels like the challenge is just right, Not giving away the answer in every room, but just enough of a hint with the level names and previous built up knowledge to help figure things out.
Very impressed. A technically competent little game with a wide variety of puzzles & mechanics. Well done!
I think i saw your post about this sticker tech on the godot reddit! I didn't realise it was for this jam, it's really impressive!
The combat/stats side I’m afraid was a bit lost on me, but sticking stickers on my belongings? Absolutely adored it. Such a nice little game, the presentation and the art style in particular are such goals for me.
Fun game and a unique take on the theme i think! Art work was great and i loved the general idea! I did sometimes get hit when i thought i the path was clear, perhaps some clearer lane signposting/snapping to a lane would have helped me?
Other than that, i thought it was a nice entry. Good job both.












