Play game
Booples!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #14 | 3.400 | 3.400 |
| Audio | #18 | 3.667 | 3.667 |
| Fun | #18 | 3.700 | 3.700 |
| Graphics | #24 | 4.100 | 4.100 |
| Overall | #40 | 3.462 | 3.462 |
| Controls | #40 | 3.333 | 3.333 |
| Originality | #55 | 3.600 | 3.600 |
| Theme | #122 | 2.433 | 2.433 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2
Theme Interpretation
The goal of the game is to creatre an amry of Booples bringing doom and destruction to cities. The cities have decided to setup defences for the impending doom they face
Wildcards Used
Left Wildcard
Go Spinny - Use the mouse wheel in your game
Middle Wildcard
Perspective Shift - Combine 2D and 3D elements in the same game
Right Wildcard
Tag Along - The player character has a companion
Discord Username(s)
fluffyfishslimy, kylurker.
GWJ Participation Level
fluffyfishslimy(7), kylurker.(1)
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
I had so much fun playing this, love it so much
and a fast snail is a really good idea.. someone write that down
I definitely wouldn’t wanna be enemies with a fast snail, I hear they can be pretty vengeful
I had fun with this even though it's not typically my thing. Really liked the art style and polish
Hell yeah man! Great stuff, love the the artwork!
Great entry! Love the art and audio, gave me Hidden Folks vibes. I think I personally didn't love the scroll menu as it felt like the actions you needed to take were linear anyway. Overall great job!
I really loved this game, at first I was worried it would be too easy since the booples all cost the same amount of rubble but I was being naive lol. Loved the presentation, esp the scroll wheel mechanic for the menu it felt beautiful. Very polished and solid entry! Great job!
Also love the Tung Tung Tung Sahur reference lmao
Lol yeah surprisingly no one else has mentioned him
Really polished presentation overall. The art is super cohesive, the audio is great, and I especially loved the itch page; The shadows, image treatment, and 2D/3D mix make the whole project feel really distinct.
The main thing I struggled with was readability. Using the scroll wheel to move between the different screens wasn’t immediately obvious to me, and I’m not sure I ever fully understood the core loop.
The game itself didn’t totally click for me, but there’s clearly a lot of polish here. I think a little more onboarding and clearer navigation would go a long way, because the visual and audio presentation is already really strong.
Very cute and silly little game, love the artstyle
Reminded me a lot of the How Many Dudes?
Thank you! You’re spot on too, how many dudes was part of our inspiration :)