Thank you!
Yeah, pretty much everything in the game was made by me, except for the few things I pointed out in the description. Music, sounds, models, textures for the smaller models, etc
HelenPike
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It was quite fun and very cute, graphics are really nice, but I felt like something was missing, not sure what
The performance on browser was okay-ish, but yeah, as Psyceric said, lag spikes
And a couple of times the neko in hand clipped in the wall, but that only added to the fun factor, like "She lives there now"
Good job!
Surprisingly nice!
Loved the animations a lot, the sounds were on pointThe only issue I had was that I couldn't pan or rotate the camera, so the upper part of the city covered by a timer was inaccessible for me sometimes It was the keyboard layout, xd
But besides that a very fun little game, would love to see it evolve into something bigger!
Honestly, my only tip is to just put a lot of time into it.
I started 3D with character modeling, which was a lot harder than, say, making basic stuff. But it made me learn topology in no time. With that came UVs, texturing, and a bunch of other neat tricks.
Before this jam, I hadn't touched Blender in... about a year give or take. So it was basically a race to remember everything I'd learned back then.
If we're talking specifically about the models for games, just goof around for a bit and figure out what suits your game best. Then turn that into a full asset and make the rest of the assets with it in mind.
I spent around 10 hours a day just modeling things for the game and troubleshooting issues with them. And at some point, it drained me a lot.
Thanks a lot.
