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Captain Hop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #34 | 3.794 | 3.794 |
| Audio | #53 | 3.324 | 3.324 |
| Originality | #54 | 3.618 | 3.618 |
| Accessibility | #72 | 2.882 | 2.882 |
| Fun | #73 | 2.882 | 2.882 |
| Overall | #76 | 3.122 | 3.122 |
| Theme | #85 | 3.118 | 3.118 |
| Controls | #115 | 2.235 | 2.235 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.7.2
Theme Interpretation
The main objective is to deactivate a signal tower. Wildcards: You play a frog character, it can eat fireflies to act as a flashlight to grow mushrooms and the tongue can be used to eat different powerups and to travel
Wildcards Used
Left Wildcard
The first wildcard (description pending)
Middle Wildcard
The second wildcard (description pending)
Right Wildcard
The third wildcard (description pending)
Source
no
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
As others have said, the art style here really stands out! The gameplay required experiment and discovery to figure out, which made me question if I had run into a game-breaking bug a couple of times. More feedback to the player would have helped a lot. I would have liked to remap controls or use my RMB to perform some of the other actions, too.
Welcome and congrats on your first submission to GWJ!
Thank you for playing.
We did indeed intend to have a "hey look a firefly (...) what could you maybe achieve with that" for each level, but time ran out and also it is a fine line between giving the right amount of info and spoon feeding π
Originally we wanted to have an info button for each bug which the player could use if they wanted to, but only then and not directly (where is the fun? π€)
So many ideas, so little time...
As for the control remap, we wanted it to be playable on mobile, so we went for a "one click does all" approach.
Your feedback is welcome, we hope you had fun and beat all levels (I am particularily proud of my late night drawn signal tower π).
This looked promising but I got stuck on something like the third screen. There was a cricket/grasshopper, that I promptly ate and clicking on the frog to enter interaction mode didnβt achieve anything. I jumped to my death and when I revived the cricket was gone and after many attempts I gave up on being able to make the long jump.
Couldnβt find a menu to restart, so I reloaded the game. Same thing happened. I eat cricket, cricket dies, I am stuck.
Very nice graphics and story throughout. I like the use of the theme.
The cricket gives you super jump, so when you try to jump high and slyghtiy right, you should land on the vine π
Very cute! I'm afraid I also ran into some bugs (like Pippa not talking) which made it a bit difficult at times to figure out what to do. Still, nice job and congrats on your first jam submission!
That is so weird, we played the game a lot and didn't run into the Pippa Bug, but so many of the voters had it. π₯Ί
We will definetley, try to find and fix that one as soon as the jam is over.
love the hand-draw style and sounds effects
Thank you for playing :)
love the hand-drawn style and the silly sound effects
thank you :)
I really liked the style and vibe, it was a bit hard to figure out at first but it was fun in general.
The tutorial was a "do it when the game works", which it did very short before the deadline π¬ Regarding yours and other comments we should have prioritzed it more. Glad you liked it.
I found the controls a little difficult, but I really like the unique art style!
Thank you... somebody proposed turning the powerbar in the direction of the jump, that would probably made it clearer. And a few tutorials on insects... Thank you for playing.
I couldn't quite figure out the controls or collisions placements π
I see in the comments that I had to "eat" the dragonfly but I didn't figure out how to do it either π
In any case - it's great that you were able to make and submit your first game. It's a good start and you definitely capable of making good games - just don't stop here!
Just click/tap at insects while they are close to you π
GAMEBREAKING BUG!!!! PIPA DOESN"T SAY ANYTHING.
overall amazing game though.
Hm we got this info 2 times during the jam, I have not been able to reproduce it yet π₯Ί
As far as I understand it, restarting and trying again may be the solution here, as it certainly doesn't happen every time π
I am sorry, you ran into this bug, we will further try to find it. As it is at the start of the second level, it would be really sad when players can't do the rest of the game, I had so much work drawing π€
Thank you for playing.
the hand drawn art and writing and overall style of this game was really cute and charming! the platforming and lil puzzles were clever and fun to navigate. though it could be a bit buggy, i still had a lot of fun with it! really good job!!
i did have the issue with the pippa dialogue not running and leaving you stuck, it seemed to be caused by hop having a charge jump queued while riding the dragonfly. on my third try, when i clicked again to get rid of the charge before triggering the dialogue, it worked just fine. felt like letting u know if you wanna look into it!
Thank you for playing, glad you liked it.
We tried to reproduce the dialogue bug with your description, but still couldn't get it π₯ not sure what is happening, on my other projects I never had problems with Dialogic. Thank you for trying to help, I'll tinker a bit and see what I can do!
This is so charming. I had a lot of fun and finished the game. I loved the core mechanics and the colored pencil/crayon looking art. There were some glitchy things and some strange choices that felt like they may have been accidents (being able to charge up the jump and jump from the air felt weird in a "this might be an oversight" kind of way, for example), but very little of that actually ended up getting in the way of the good stuff. The only thing that I felt was a problem was the sound mix. I thought the sfx were charming but having every sound be such a different volume made me turn up my speakers and then get jump-scared by the loud sounds. If you decide to keep working on this game I'd be happy to help you get the audio cleaned up! But yeah, really great job, after opening it and seeing how unpolished it looked I was worried it was going to be bad, but I can assure you it was not.
Hey, glad that you could finish it, I hope you did see the (REALLY short!) cutscene when you don't hit replay π I didn't have that much time this time around, I started at sunday and lost tuesday, friday and saturday, so the polish wasn't as good as I wanted it to be. The air-jump was one of them, I used apply_impulse for movement and it didn't always worked as expected. Thats why the landing doesn't always work, the linear_velocity isn't always reaching Vector2.ZERO as expected, so I added it to the "do when you have implemented all features" list... which I did 4 minutes before the deadline, so no time for polish π The sound mix is something we didn't get right the last time and I have no idea why. We always drop the volume because it is super loud at our devices, but aways get feedback it isn't after release. Tips for godot or audacity are appreciated! Thank you for your comprehensive review
Audio is really hard unless you have a great system to check it on. I can usually get mine pretty good because I do audio stuff for work so I just make my games in my studio and can really tell what stuff sounds like even on a really short timeline. If you don't have that luxury you almost have to just send it to some friends to get that "it isn't quite right for xyz reason" feedback before you submit it. My biggest tip for using Audacity is "don't" but I do understand that it's free so that's a HUGE benefit. TBH unless you need custom sounds you may be better off using library sounds and finding a setting to "normalize" them so the source files all play at the same volume, and then controlling the volume in Godot. This isn't flawless, however, because of how humans perceive loudness; Loud dialogue sounds way louder than a loud rumble, for example, because our ears are tuned to focus on sounds similar to the ones we make. It'll get you part of the way there, though!
Anyway, like I said, great job. I really thought your entry was charming and in the context of a game jam I frankly prefer to see something unpolished like this more than something that looks and sounds amazing because it was created with premade assets.
Thank you
A lot of heart in this game. I got stuck a bunch of times and felt like I had to restart, but overall really cute experience. As a note I think a charging arrow with the direction would have been more immediately intuitive. Very nice work!
Oh no, where were you stuck, that you couldn't jump out from and needed to restart? That definetley shouldn't happen π²
Thank you for the idea, we will consider it.
Hi, I love the story telling and the art and music. Your game is very cute and fun. The home-made sfx is nice too ! I want to play the entire game but I keep dying after the first big jump (where there's the roses barrier and the dragonfly.
Maybe I'm just a dumb player but can you give me a tip so I can go further into the story ? :D
Also, I have to push my volume level to 100% to hear your music while I'm usually at 35%. But it's a minor detail (and I like the music too, it's cute and fits well with the art and plot).
Thank you π
In the first level you have to "eat" the dragonfly and enjoy the ride, it will drop you off at the second level.
It is strange, our last game hat the same issue, that on some devices the sounds were too low.
I kept lowering the music volume, because I wanted it in the background instead of "in your face", maybe I overdid it π«£
Cute art and sounds! There were some bugs with how the frog lands and interact with the environment, but nothing game breaking. Good work!
Yeah, time ran out for refining and bugfixing. There were some other things planned too, but we managed uploaded a version which was playable to the end (although sometimes a little funky) at least. π
Thank you for playing.
The art and the sounds are definitely the highlights! They are so cute and fun!
Thank you, we had a lot of fun with them π€
Really cool the sound effects being voices!!! I will tell you guys a tip tho, you can reduce the noise of the mic in audacity so that the voice comes clear, the art is also amazing and it's a nice story, I was just lost on what to on the last part but after messing around I could make it! Congrats on the game!
The audio was added in the last hour, so it is not really polished π glad you figured it out, thank you for playing
Amazing, I really liked the art and the sound effects. The mechanics are very well done and creative
Aw thanks, we had a lot of fun with the sounds and a lot of patience with the art π
Very cute art style and theme! I couldn't quite figure out the controls unfortunately D:
How sad. π₯Ί There is more graphic in the next levels.
Just point the cursor in the directon you want to jump, hold LMB (you'll see a power bar loading for jump height) and let gooooooooo.. π
Was I supposed to ride the dragonfly? Or is it a "leap of faith" jump past the dragonfly?
You can interact with bugs while they are close enough π
Ah! I see
The controls were confusing at first. I didn't realize I had to click in the direction I wanted to hop. Also the audio was very quiet, which resulted in a jumpscare from the "trumpet" noise at the beginning lol. Otherwise wonderful graphics and cool game :)
We wanted it to be able to be played on mobile so the controls are completely mouse driven, it may take a little getting used to, I admit.
Audio was done in the very last hour during bugfixing π
Maybe it is my fault, I wanted the music to be lower and lower in the background, it is possible that I overdid it l, sorry for the jumpscare π«£
I feel you on doing audio at the last minute, though. That's where I added my music too haha :)
I like the story aspect and the sound affects where pretty funny. Although the controller felt weird and 1 bug I encountered was being able to charge up in the air.
Glad you liked it.
Bugfixing is definetley on the list for after the jam, thank you for reporting.
Time ran out a little, there was a special sprite for while hanging and some funny planned animations are still missing.