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Pixel Beacon

73
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2
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3
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A member registered Nov 01, 2017 · View creator page →

Creator of

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Super cute game. The puzzles were fun! Very enjoyable to figure out 

Very Impressive work! Amazed you could cram so much into a game jam!

Cute artstyle! It'd be nice if the flashlight pointed in the direction of the mouse! It was hard to tell what was going on :D

No worries :D It happens with game jams.

Thank you! I look forward to making some more.

Thank you! Level 3 is very buggy... >_>

Thanks :D

Oh no!
I thought I fixed that D: I had it checking for spawning on frogs. In my haste I hand-coded logic in each level T_T, so I might have missed it in one of the levels. Level 3? If so, that one is pretty buggy. You can even get soft locked. I did include a reload button for that. Thanks for the feedback!

Very cute!

Very cool mechanic, balancing the guns with broadcast towers. I feel like level 2 ramps up difficulty quite quickly.

Very cute game. The hop count was a neat addition.

Very atmospheric! It was a bit wierd for the controls to switch from wasd for moving and then arrow keys for the radar minigame.

Wow, This game Drips with Style!

It's got a vibe for sure! It was interesting that the ghosts stop moving when the flashlight is on, rather than when it is off. I like to new take, but it was hard to navigate for me.

Very interesting idea using GPS Signal!

Solid gameplay! Look forward to seeing what you make next!

Very interesting atmosphere!

Thank you so much! Now I have to figure out how many levels would be a sweet spot between "just one more" and "is this still going?!"... <_<

Completely understandable design decision!

Ah! I see

I couldn't figure it out T_T interesting concept though

Cute, if the croak was connected to something other than the mouse click, it might be easier.

Fun and cute artstyle. One suggestion would be to add the connection mechanic on the first level, and then slowly expanding on it as you go.

Wow! Interesting puzzle mechanics. I like the aesthetic you are going for. It seems like a lot of frogs, maybe it would be faster to complete a level if it was only one frog? Or if the goal is to just get one frog in the hole, that way you can test runs and let frogs stream continuously into the void? As others noted, difficulty ramped up fast.

Very interesting idea for a mechanic!

I couldn't get my units to shoot, but the idea is cool. T_T

Wow, such a joy! Very simple and fun game. It did get a little laggy for me. But otherwise enjoyable

So interesting, love the art style and level of polish! The game is a bit slow paced. And it can be hard to remember perfectly what the route of the bat should be, maybe having a little more grace around the wall collisions might be good.

Wow, great puzzle mechanic! Very fun to play and cute graphics

Very interesting! Thanks for participating

Was I supposed to ride the dragonfly? Or is it a "leap of faith" jump past the dragonfly?

Wow, fun game. I think the controls are tough, but I think it's also part of the experience.

Thanks for the feedback. What do you think could have made it clearer? Could the signaling mechanic be more clearly explained?

Cute game. Keep up the good work.

Very cute art style and theme! I couldn't quite figure out the controls unfortunately D:

Very interesting twist. I wasn't sure what to do, I ended up with negative points.
But if implemented better, I think this would be an interesting game.

Very interesting! Like a fever dream! :D

Very interesting mechanics. Reminds me of some old web games I used to play.

Really love the crunchy graphics. It seemed intuitive, but I could seem to find a signal to match. sometimes the signal would work, other times it would not. And the color hadn't changed? Maybe I wasn't understanding the process.