The game is insanely hard, much too hard for a jam game... But, that aside, general idea sounds good, if it was a bit less strict, it would probably be a proper and fun defence game. The graphics look nice, the sounds are also nice. The core mechanics look properly implemented (timers for sending enemies and for shooting from towers, as well as the "economy" of buying towers), it's just the tuning of some values probably (it is basically impossible to get a positive score for a casual player like me during few tries in few minutes). I tried even the strategy of placing as many of cheapest defences as possible... Btw, there is a small ui bug - if you double click e.g. the grave placing button, it just subtracts 35 from currency, but does not place an object (or does, but in a weird place?). I only tried "level 1" multiple times btw. Looks like you could cook something together for the next jam if you all give yourself a bit time to playtest and tune the game :)
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Godot Version
4.7
Theme Interpretation
The player gets signaled to changed side based on the time they had selected
Discord Username(s)
TakTak, Lututė, zul
GWJ Participation Level
1
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content

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