Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Captain HopView game page

the signal tower
Submitted by brandtware β€” 4 hours, 28 minutes before the deadline
Rated by 27 people so far
Add to collection

Play game

Captain Hop's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

Godot Version
4.7.2

Theme Interpretation
The main objective is to deactivate a signal tower. Wildcards: You play a frog character, it can eat fireflies to act as a flashlight to grow mushrooms and the tongue can be used to eat different powerups and to travel

Wildcards Used

Left Wildcard

The first wildcard (description pending)

Middle Wildcard

The second wildcard (description pending)

Right Wildcard

The third wildcard (description pending)

Source
no

GWJ Participation Level
1

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 21 to 2 of 21 Β· Next page Β· Last page
Submitted

love the hand-drawn style and the silly sound effects 

Submitted

I really liked the style and vibe, it was a bit hard to figure out at first but it was fun in general.

Developer

The tutorial was a "do it when the game works", which it did very short before the deadline 😬 Regarding yours and other comments we should have prioritzed it more. Glad you liked it.

Submitted

I found the controls a little difficult, but I really like the unique art style!

Developer

Thank you... somebody proposed turning the powerbar in the direction of the jump, that would probably made it clearer. And a few tutorials on insects... Thank you for playing.

Submitted

I couldn't quite figure out the controls or collisions placements πŸ˜…

I see in the comments that I had  to "eat" the dragonfly but I didn't figure out how to do it either πŸ˜…

In any case - it's great that you were able to make and submit your first game. It's a good start and you definitely capable of making good games - just don't stop here!

Developer (1 edit)

Just click/tap at insects while they are close to you πŸ™ƒ

Submitted

GAMEBREAKING BUG!!!! PIPA DOESN"T SAY ANYTHING.

overall amazing game though.

Developer

Hm we got this info 2 times during the jam, I have not been able to reproduce it yet πŸ₯Ί

As far as I understand it, restarting and trying again may be the solution here, as it certainly doesn't happen every time πŸ˜…

I am sorry, you ran into this bug, we will further try to find it. As it is at the start of the second level, it would be really sad when players can't do the rest of the game, I had so much work drawing 🀭


Thank you for playing.

Submitted

the hand drawn art and writing and overall style of this game was really cute and charming! the platforming and lil puzzles were clever and fun to navigate. though it could be a bit buggy, i still had a lot of fun with it! really good job!!

i did have the issue with the pippa dialogue not running and leaving you stuck, it seemed to be caused by hop having a charge jump queued while riding the dragonfly. on my third try, when i clicked again to get rid of the charge before triggering the dialogue, it worked just fine. felt like letting u know if you wanna look into it!

Developer(+1)

Thank you for playing, glad you liked it. 

We tried to reproduce the dialogue bug with your description, but still couldn't get it πŸ˜₯ not sure what is happening, on my other projects I never had problems with Dialogic. Thank you for trying to help, I'll tinker a bit and see what I can do!

Submitted

This is so charming. I had a lot of fun and finished the game. I loved the core mechanics and the colored pencil/crayon looking art. There were some glitchy things and some strange choices that felt like they may have been accidents (being able to charge up the jump and jump from the air felt weird in a "this might be an oversight" kind of way, for example), but very little of that actually ended up getting in the way of the good stuff. The only thing that I felt was a problem was the sound mix. I thought the sfx were charming but having every sound be such a different volume made me turn up my speakers and then get jump-scared by the loud sounds. If you decide to keep working on this game I'd be happy to help you get the audio cleaned up! But yeah, really great job, after opening it and seeing how unpolished it looked I was worried it was going to be bad, but I can assure you it was not.

Developer (1 edit) (+1)

Hey, glad that you could finish it, I hope you did see the (REALLY short!) cutscene when you don't hit replay πŸ˜… I didn't have that much time this time around, I started at sunday and lost tuesday, friday and saturday, so the polish wasn't as good as I wanted it to be. The air-jump was one of them, I used apply_impulse for movement and it didn't always worked as expected. Thats why the landing doesn't always work, the linear_velocity isn't always reaching Vector2.ZERO as expected, so I added it to the "do when you have implemented all features" list... which I did 4 minutes before the deadline, so no time for polish πŸ™ˆ The sound mix is something we didn't get right the last time and I have no idea why. We always drop the volume because it is super loud at our devices, but aways get feedback it isn't after release. Tips for godot or audacity are appreciated! Thank you for your comprehensive review

Submitted

Audio is really hard unless you have a great system to check it on. I can usually get mine pretty good because I do audio stuff for work so I just make my games in my studio and can really tell what stuff sounds like even on a really short timeline. If you don't have that luxury you almost have to just send it to some friends to get that "it isn't quite right for xyz reason" feedback before you submit it. My biggest tip for using Audacity is "don't" but I do understand that it's free so that's a HUGE benefit. TBH unless you need custom sounds you may be better off using library sounds and finding a setting to "normalize" them so the source files all play at the same volume, and then controlling the volume in Godot. This isn't flawless, however, because of how humans perceive loudness; Loud dialogue sounds way louder than a loud rumble, for example, because our ears are tuned to focus on sounds similar to the ones we make. It'll get you part of the way there, though! 

Anyway, like I said, great job. I really thought your entry was charming and in the context of a game jam I frankly prefer to see something unpolished like this more than something that looks and sounds amazing because it was created with premade assets. 

Developer

Thank you

Submitted (1 edit)

A lot of heart in this game. I got stuck a bunch of times and felt like I had to restart, but overall really cute experience. As a note I think a charging arrow with the direction would have been more immediately intuitive. Very nice work!

Developer

Oh no, where were you stuck, that you couldn't jump out from and needed to restart? That definetley shouldn't happen 😲

Thank you for the idea, we will consider it.

Submitted

Hi, I love the story telling and the art and music. Your game is very cute and fun. The home-made sfx is nice too ! I want to play the entire game but I keep dying after the first big jump (where there's the roses barrier and the dragonfly.

Maybe I'm just a dumb player but can you give me a tip so I can go further into the story ? :D

Also, I have to push my volume level to 100% to hear your music while I'm usually at 35%. But it's a minor detail (and I like the music too, it's cute and fits well with the art and plot).

Developer

Thank you πŸ™‚

In the first level you have to "eat" the dragonfly and enjoy the ride, it will drop you off at the second level.

It is strange, our last game hat the same issue, that on some devices the sounds were too low.

I kept lowering the music volume, because I wanted it in the background instead of "in your face", maybe I overdid it 🫣

Submitted

Cute art and sounds! There were some bugs with how the frog lands and interact with the environment, but nothing game breaking. Good work!

Developer

Yeah, time ran out for refining and bugfixing. There were some other things planned too, but we managed uploaded a version which was playable to the end (although sometimes a little funky) at least. πŸ˜…

Thank you for playing.

Submitted

The art and the sounds are definitely the highlights! They are so cute and fun! 

Developer

Thank you, we had a lot of fun with them 🀭

Submitted

Really cool the sound effects being voices!!! I will tell you guys a tip tho, you can reduce the noise of the mic in audacity so that the voice comes clear, the art is also amazing and it's a nice story, I was just lost on what to on the last part but after messing around I could make it! Congrats on the game!

Developer

The audio was added in the last hour, so it is not really polished πŸ™ˆ glad you figured it out, thank you for playing

Submitted

Amazing, I really liked the art and the sound effects. The mechanics are very well done and creative

Developer

Aw thanks, we had a lot of fun with the sounds and a lot of patience with the art πŸ˜†

Submitted

Very cute art style and theme! I couldn't quite figure out the controls unfortunately D:

Developer(+1)

How sad. πŸ₯Ί There is more graphic in the next levels.

Just point the cursor in the directon you want to jump, hold LMB (you'll see a power bar loading for jump height) and let gooooooooo.. πŸ™ƒ

Submitted

Was I supposed to ride the dragonfly? Or is it a "leap of faith" jump past the dragonfly?

Developer(+1)

You can interact with bugs while they are close enough πŸ™‚

Submitted

Ah! I see

Submitted

The controls were confusing at first. I didn't realize I had to click in the direction I wanted to hop. Also the audio was very quiet, which resulted in a jumpscare from the "trumpet" noise at the beginning lol. Otherwise wonderful graphics and cool game :)

Developer

We wanted it to be able to be played on mobile so the controls are completely mouse driven, it may take a little getting used to, I admit.

Audio was done in the very last hour during bugfixing πŸ˜…

Maybe it is my fault, I wanted the music to be lower and lower in the background, it is possible that I overdid it l, sorry for the jumpscare 🫣

Submitted

I feel you on doing audio at the last minute, though. That's where I added my music too haha :)

Submitted

I like the story aspect and the sound affects where pretty funny.  Although the controller felt weird  and  1 bug I encountered was being able to charge up in the air.

Developer

Glad you liked it.

Bugfixing is definetley on the list for after the jam, thank you for reporting.

Time ran out a little, there was a special sprite for while hanging and some funny planned animations are still missing. 

Submitted

Aww this is so cute. I love the art style, I can't imagine how long that must have taken you! The sound effects are really charming as well :) So well done, great job!

Developer

Thank you, my partner did all the art and sounds, while I was responsible for buggy animations and coding 😝 glad you liked it

Submitted

The art style was good. But the I couldn't get far. Please play and rate my game : /jam/godot-wild-jam-98/rate/5155444

Developer

Oh no, what happened? Did you eat the critters, they give you different buffs

Submitted

I didn't get very far, but the artstyle is really, really charming.

Developer

Oh no, what happended? :(

Thanks, my living room table is full of all the assets in paper form XD

Submitted

This is a very beautiful game. I wonder how you make it look like this, its really nice. Goodjob!

Developer

Thank you. The art is handdrawn with wax-crayons and edding for the lining... and a lot of patience :D

Viewing comments 21 to 2 of 21 Β· Next page Β· Last page