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miracleJester

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A member registered Jul 26, 2015 · View creator page →

Creator of

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Thanks!

I have now played it with a friend and it was fun! We did have trouble with the color question since my friend pointed to the skull (signaling white because at the time the colors were grayscaled) but I answered yellow. Just a funny moment there. Still a very nice game!

Incredible polish! Love the audio design! I didn't find the flashlight all that useful, but just clicking on the frogs and seeing the sights was pretty neat. Great work!

Great art and just polish in general! Loved the treasure space management mechanic!

Cute art and sounds! There were some bugs with how the frog lands and interact with the environment, but nothing game breaking. Good work!

This game is so polished in all areas! The idea is also very original and fun! I haven't had the chance to play with a friend yet, but I will definitely give that a try! Amazing work!

Jump controls feel nice and the music is cool! Good work!

Very fun idea! Game was frustrating, in a good way. It was very satisfying to finally guide the frog to the right place

Pretty cool idea and fun execution! With the amount of buttons you can use, using a kind of brute force approach can work (and it is fun to slowly get to the right shape this way!). Nice work!

There's some great visual design going on here. The flavor and utility of the mechanics is also pretty good! I am another player that could not get past the first level though. Made it to the warehouse after many attempts and still died. Other than the feedback on takedowns, I just think that this would have benefitted more with checkpoints or an easier first level. Amazing work overall!

Reminds me a lot of the old escape room games in the newgrounds era. Very nice and atmospheric!

Cool mechanics! Love the environment, reminds me of Luigi's Mansion 3. The low framerate (not sure if it is the right term) animations for the characters were very cute too!

Amazing controls and polish. I was really impressed by it. If there is one flaw I can see in the game, is that if feels a bit aimless at times, but just interacting with the game is really fun

Fun puzzle idea with lots of potential for levels and new mechanics! Good work

Very unique idea and great tutorial! I had a lot of trouble mixing waves, but that is a skill issue. Great work!

Interesting concept! Controls and polish are great.

I made it all the way to the top of the tower, but I wasn't sure what to do with the thing you get. Nice music and controls!

Nice effect on the signal use! I think it would add a lot more tension if there was some way to know how much energy you have left. Nice work!

I like the idea of translating the messages with the arm gestures. It is very unique.

Is there a way to replay the message they are sending you? Without that the game becomes almost impossible. I could not get too far because of this

I like the idea of using Morse code to fire spells. I think the game should have given you a spell to start, or increased the damage the flashlight deals on its own. The tutorial floor feels too long because the enemies take so much damage. I was also not sure if the flashlight dealt any damage when the battery was depleted / the light was off

Great, engaging puzzles! The atmosphere was on point as well. You should continue developing this idea. Amazing work!

Very addictive gameplay loop and understandable controls! I even did a full 80 speed, free play run just to see the sights after I missed two stations in a row (but no cows were hurt). I should not be a train conductor lol

Really fun puzzle game! Tutorials are great and easy to understand and you really are incentivized to solve the puzzles in one send! Just two nitpicks:

1. I wish I could have the option to see the tutorial message again for the level without restarting the level (unless I missed being able to do that)
2. In one of the later levels I really needed the ability to remove the commands one by one from the lower panel (once again a non-issue if it is actually possible and I just missed it)

Amazing work!

It took me a while to understand exactly what the commands meant and how to use them. I think the UI and controls need a bit of a rework. That said, I was able to finish the level, so they definitely worked!

The fishing mechanic is cool and easy to understand! Is the game multiplayer in the same way agar.io is with a large persistent map? I could not tell. I also did not understand a good chunk of the information in the top HUD, but maybe it is also part of the multiplayer?

I loved how the game uses Morse code! I found the hints to be mostly fine, but I was really lost on the penultimate puzzle. I would have also loved to have some kind of reminder of what the previous solutions were for the last puzzle

Cool background visuals! It can get pretty hectic if you go far enough, but it is on the easy side until then. It seems like the score always ends up being 0. Good job!

Great game! Sad I could not reach the end. Ran out of dice on floor 4

Amazing! The audio design is top-notch! I sadly died by Frostling near the Darkbeam location. I'm not sure if that is the case, but I feel for a game like this there should be checkpoints since the battles can be very swingy (in typical megami tensei fashion). Great work overall!

Cool game! I would have loved to be able to aim diagonally (I think it was not possible or maybe a skill issue). Was able to reach floor 11 until parry killed me

Cool game! I tried a couple of runs (got bloated, the vampiric attack and the pigs event). I was able to win the fight at the end every time but the ending was always the same. Not sure if there needs to be something else. I did accept everything and ate at every opportunity so maybe I needed to be less hungry lol

Thanks for playing! We may need to rebalance the enemies a bit

Fun game! I was able to win the final round. Meteor + Double Damage is very powerful. I didn't really use the roll much, but the jump dodge was quite useful on the vampire fight. Graphics are very nice and NES-feeling!. Music was also great, but I have to say that the results screen music didn't feel very NES-y

I was able to get to the frog boss but couldn't deal any damage. Did I miss some kind of upgrade? I only had the basic punch. Liked the music!

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The battle system is very FF in its presentation! Sadly I couldn't get too far. I kept dying at lv 1 from the monsters. In one of the runs I was able to start winning a bunch of battles because I got lucky with the initial encounters but then I targeted an already dead enemy with Cantrip and got softlocked

Fun premise! Love the portrait art. The game could have used a bit more proofreading, but it is not a dealbreaker

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Hey, there was no time to do a pause menu or settings, sadly, so the only display attributes are the default ones (Maximized window only, no fullscreen toggle)

We also ran into an issue with the FMOD plugin we used where sound does not play on web builds, and that is why it is missing here

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Amazing presentation and very creative idea!

I am really terrible at these kind of games, so I could not make it too far. I got the second trick (Downwards Grab) after about an hour of gameplay and could not get out of a vertical pit (my skill issue)

Even so, this was a really impressive jam entry with a solid execution!

Thank you for the feedback!