There's some great visual design going on here. The flavor and utility of the mechanics is also pretty good! I am another player that could not get past the first level though. Made it to the warehouse after many attempts and still died. Other than the feedback on takedowns, I just think that this would have benefitted more with checkpoints or an easier first level. Amazing work overall!
Viewing post in BLACK WATER NIGHT GLASS jam comments
Thanks! This is really helpful. I’m definitely seeing a pattern now that the first level is asking too much too early.
I think I stripped too much feedback out of the takedown mechanic near the end of the jam, and that probably made the difficulty feel harsher than I intended. I also like the checkpoint suggestion, especially around reaching the warehouse so players don’t have to replay the entire opening every time.
I’m glad the mechanics and visual design still came through, though. Thanks for sticking with it and giving it multiple attempts.