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spidy

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A member registered Jan 29, 2024 · View creator page →

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really atmospheric and cool puzzles, both enhanced by the interactivity in the controls! i really liked this!! nice job!

i really like the gimmick here, its very fun for a platformer! the vibe was rly good too! only issue i had were that the green blocks sometimes wouldn't change when i placed a signal on them, and it only happened with those blocks. idk if i missed something about how they worked, but i still really liked it! great job!

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barely managed to not lose a ship for a whole playthrough! this one was crazy good, the writing and gameplay variety especially impressed! great job!! this is the most full and polished game i've played for the jam so far

glad you enjoyed, and thanks for the feedback! i'll try adding a camera smoothing option in the post-jam patch, hopefully that can alleviate the issue

really like the visual style and fun writing! the puzzles are fun too, one game i play has trained me for this lol. very nice job!!

simple but entertaining! has a cool vibe overall!

the ship building is a good mechanic! it'd be cool to see more done with it!

really fun sound and visual design, and a neat lil puzzle gimmick! i really liked it! nice job!

very challenging but very fun! really cute vibe all around as well, really good work!! my only wish while playing was for the ability to drag the rules to change their order instead of having to rewrite/delete them

really fun lil mini-game! i think the music is gonna be stuck in my head, it's really catchy lol. nice job!

i really liked the atmosphere and the controls were good! past the first puzzle, it became really hard to read the messages. the speakers were pretty quiet and it was hard to tell when a code was starting and stopping, the shadows being the hardest imo, but i did still manage to work my way through the puzzles sorta through luck and context clues. it's a really cool concept! and i probably partly struggled with it due to just not being very adept with morse code lol. regardless, very good job!

this is crazy impressive for a solo jam!! you did great!! the camera was really jittery but i think it was my display being at 144hz, i still had a lot of fun with the movement and combat! i'd totally play a larger version of this! great job!!

really glad you enjoyed it! there is a setting to tone down flashing lights, if it was enabled and it didn't reduce the flashbang-iness of that transition i probably messed something up in the code and i apologize :sob: 
thank you for the feedback!

very fun, glad i got to play it! the co-op puzzles and art style are sweet! really good first project with multiplayer networking too! nice job!!

really fun puzzles! very rewarding for thinking ahead! really well done with the theme too, nice job!!

i really liked the vibe and art, but i wasn't able to really progress far. i found the tools after a while but spent about 10-15 minutes looking for the keys and was unable to (i do occasionally miss something right in front of me though so it could've just been me :sob:). i was also confused by the interact prompts on some objects (like the first car) not doing anything, i couldn't tell if it was bugged or if i had just missed something. it seems really neat though!

this one has an insanely snazzy aura, i really liked it!! i played through the firefox lag and still had a blast. i didnt really get the theme sadly, but everything else is genuine expert level. having a high contrast and game speed slider is really smart for accessibility too. very great job!! 

the hand drawn art and writing and overall style of this game was really cute and charming! the platforming and lil puzzles were clever and fun to navigate. though it could be a bit buggy, i still had a lot of fun with it! really good job!!

i did have the issue with the pippa dialogue not running and leaving you stuck, it seemed to be caused by hop having a charge jump queued while riding the dragonfly. on my third try, when i clicked again to get rid of the charge before triggering the dialogue, it worked just fine. felt like letting u know if you wanna look into it!

really cute puzzles! i'd have liked to play more!

pretty hard, but a really interesting and fun tower defense sim! also really liked the accessibility options!

the vibe and puzzles here are really good! it was fun trying to keep an eye out for clues and navigating the maze!

fun use of the theme and easy to pick up! it got a bit hectic and i definitely crashed like 4 planes at once at the end lol. good job!

congrats on your first game!! you did good! the concept and writing is fun and it was entertaining trying to convert the town! 

it's a really cool idea! having to manage your battery and tune to certain frequencies to progress can lead to some cool resource management and tension. i got stuck past the first two doors, couldn't figure out if you're just supposed to memorize and test the different frequencies on random doors by trial and error or if there was something i was missing. would really like to see this with some additional work!

really loved the vibe and atmosphere!! i think the order of the numbers for the combination lock wasn't super clear, but otherwise thought the puzzles were nice! the story concept and interactivity was cool as well! really good job!!

really cool lil puzzle game with great atmosphere! 

this made me realize i have very poor finger coordination :sob:
cute game! the timing was a bit brutal for me but in a way that was fun to get a hang of! nice work!

the music and rain is a vibe! difficult to get the hang of, but a fun lil game!

this was a really cute and creative use of the theme!! everything about it is really well done! great job!!

very beautiful art style and the music was catchy! i like the little achievements you can get too! nice job!!

no worries! it was ultimately a pretty minor bug, you did great! ^^

very sweet story with a nice art style!! it was a bit buggy and i had to restart due to being stuck in looping dialogue as it blocked the radar, but very worth pushing through! great job!!

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it was really difficult, but i did manage to beat it! then found out they disarmed the objective so did it again lol.

really cool concept! it was fun plotting distractions and evading the patrols (leaving bodies around a corner and using the croak to lure patrols was a cool method for dealin with them), i also enjoyed the takedown not just being a one-button press when i finally figured out you had to keep pressing it. i would say that enemies being able to make instant rotations and having a very large turn radius when searching made navigating around them pretty hard to manage. the knife also felt a bit inconsistent with its hit detection in moments, but i really liked the ability to injure a guard so they couldn't keep up with you! overall, really cool mechanics!

oh, i've also pressed ctrl + w an unfortunate amount of times trying to crawl into a vent to escape patrols, including right when i was about to extract :sob: still had a lot of fun! great job!!

i adore the visual direction!! even for not being finished, i still found it pretty fun! (i apparently didn't read about turning off your flashlight or that you could defend yourself with the wrench so i managed to finish it without them lol). good job!! it'd be cool to see more!

this is a really fun lil precision platformer! the art style is cool too! only real comment i have is the lack of audio, but otherwise, with more levels or even an end goal, this is the type of game i can see myself getting casually hooked on! nice job!

very cute! the puzzles are simple but fun to work through! the frogs do despawn really quickly for a few of the puzzles and can make them pretty demanding especially since you can only rotate them the one way, but they were still pretty clever!

took a minute but finally managed to beat it! cute clever puzzle! it's a good concept, but the controls were a bit rough with the hard to control zooming and the frog would sometimes go on a streak of giving the cooldown signal instead of a clue and it's cost me quite a couple of times (i think i was really unlucky :sob:). still, good job!!

ah darn, thank you for letting me know about the downloads. really appreciate your feedback!! if i do update this post-jam, these are 100% things i want to take into account!

really neat puzzle game! i like the hand drawn art, and the atmosphere was really good!

it jumpscaring me made it 5x funnier, dw lol