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(1 edit) (+1)

it was really difficult, but i did manage to beat it! then found out they disarmed the objective so did it again lol.

really cool concept! it was fun plotting distractions and evading the patrols (leaving bodies around a corner and using the croak to lure patrols was a cool method for dealin with them), i also enjoyed the takedown not just being a one-button press when i finally figured out you had to keep pressing it. i would say that enemies being able to make instant rotations and having a very large turn radius when searching made navigating around them pretty hard to manage. the knife also felt a bit inconsistent with its hit detection in moments, but i really liked the ability to injure a guard so they couldn't keep up with you! overall, really cool mechanics!

oh, i've also pressed ctrl + w an unfortunate amount of times trying to crawl into a vent to escape patrols, including right when i was about to extract :sob: still had a lot of fun! great job!!

You really dug into the systems here, which is awesome to see. The body distractions, croak lures, injuring guards, vents, and takedowns were all things I hoped players would experiment with, so it’s cool seeing you actually use all of that together.

I’m also a little surprised by how difficult people are finding it, but your notes on the instant rotations, search turning, and knife hit detection are really useful. Those sound more like readability/consistency issues than things I’d want to solve by just making the game easier.

Also, Ctrl+W… yeah, that is unfortunate lol. Thanks for putting this much time into it and for the detailed feedback.