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You really dug into the systems here, which is awesome to see. The body distractions, croak lures, injuring guards, vents, and takedowns were all things I hoped players would experiment with, so it’s cool seeing you actually use all of that together.

I’m also a little surprised by how difficult people are finding it, but your notes on the instant rotations, search turning, and knife hit detection are really useful. Those sound more like readability/consistency issues than things I’d want to solve by just making the game easier.

Also, Ctrl+W… yeah, that is unfortunate lol. Thanks for putting this much time into it and for the detailed feedback.