You really dug into the systems here, which is awesome to see. The body distractions, croak lures, injuring guards, vents, and takedowns were all things I hoped players would experiment with, so it’s cool seeing you actually use all of that together.
I’m also a little surprised by how difficult people are finding it, but your notes on the instant rotations, search turning, and knife hit detection are really useful. Those sound more like readability/consistency issues than things I’d want to solve by just making the game easier.
Also, Ctrl+W… yeah, that is unfortunate lol. Thanks for putting this much time into it and for the detailed feedback.