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A jam submission

CowarDiceView game page

Trust no one and let the dice fall where they may
Submitted by Gedig — 1 hour, 26 minutes before the deadline
Rated by 10 people so far
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CowarDice's itch.io page

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How does the game fit the theme?
The core idea of the game was a roguelike where your teammates (and other NPCs) couldn't be trusted, and had the potential to stab you in the back at any time.

What code and assets did you not make from scratch during the jam (if any)?
Most of the visual assets came from various itch.io asset packs, but everything else was created during the jam.

How many people worked on the game?
2

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Comments

Submitted

I couldnt figure out what was going on.  The buttons were kind of hard to see against the background, I kept looking around wondering if there was a button that I wasnt noticing.  And I had no idea what was going on with the combat it seemed like I click one of the buttons and maybe it attacked? I really dont know but I definitely know that it made my team run away or die.  

Submitted(+1)

I LOVED the music! Amazing work on the audio aspect of the game! 

Submitted(+1)

I wish there was a tutorial because this game is too in depth for my simple brain to understand

Submitted(+1)

I love a good name pun! The budgeting is good and the battles are difficult but in depth. a but of a tutorial would help, I think.

Submitted(+1)

I love the concept of hiring your team with a limited budget! But I felt like the fighting system was a bit hard to understand what was going on.

Submitted(+1)

It's really hard XD. I wish it had a bit more polish to make it easier to understand.

Developer(+1)

Really appreciate the feedback! Yes pretty complex battle system and didn't budget enough time in the jam to add enough visual feedback (like highlighting which dice are used for scoring) or tutorialization. I added a How to Play blurb on the main description, if you've got some time to give it a read I'd love to know if it clears some of the most confusing things up!

Developer

Didn't get much in in the way of options but 'm' will toggle mute for those that want it!