I couldnt figure out what was going on. The buttons were kind of hard to see against the background, I kept looking around wondering if there was a button that I wasnt noticing. And I had no idea what was going on with the combat it seemed like I click one of the buttons and maybe it attacked? I really dont know but I definitely know that it made my team run away or die.
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How does the game fit the theme?
The core idea of the game was a roguelike where your teammates (and other NPCs) couldn't be trusted, and had the potential to stab you in the back at any time.
What code and assets did you not make from scratch during the jam (if any)?
Most of the visual assets came from various itch.io asset packs, but everything else was created during the jam.
How many people worked on the game?2


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