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How does the game fit the theme?
"Trust no one, not even your squad. Keep them fed, or their hunger turns to anger—and enough anger turns them into enemies."
What code and assets did you not make from scratch during the jam (if any)?
nothing
How many people worked on the game?2
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Comments
Wasn't super clear what the gimmick was for a while, but the game is easy enough that you can stumble through it without much issue regardless! I enjoyed that you could grab enemies and teammates alike and throw them around, it was very fun. I think the UI could've used a bit more fine-tuning, as I think most of my confusion with how the games' systems worked came partially from it using a lot of lit up keywords similar to in Balatro or something similar, without any breakout textbox to explain what those keywords actually mean. A fun time regardless though, reminded me of Brotato!
Liked the art style of your game! I think it would be nice to able to click and throw the enemy around, not sure if it is a good idea for that many entities spawning in game but who cares lol.
Very fun game! Love the drag and drop system. Also why'd no one tell me I could just hold the enemy while my team whacked their ass.
I think the Health/Anger UI could use some visual upgrade. Also I personally would have preferred being able to see individual enemy hp, instead of just an overall health bar.
The gameplay is simple and the visuals are nice! However, it feels like there's no end to it. It would be even better if there was a UI showing the current wave :D
Yep it unlimited :D it show the wave u finish, the kill, money,... when u loose.
I literally can't lose 😭 .haha
I know, right? XD On submission day, it was almost impossible to get past wave 5. So I had to push a quick update for all the items, and now it's basically impossible to lose unless you make it 'Harder'. The pirate is too OP I guess XD
Hello, the auto combat works well! I don't know if this is intende or not, but you can drag the enemy around during arena phase, which is funny.
Yeah. I got bored just watching during the arena phase, so I thought about letting players drag a character to protect it or something. I considered not allowing enemy dragging, but then I was like 'who really cares about that' XD but dragging the dog is kinda buggy tho.
An interesting and entertaining game. Good game.
Is it possible you could make a browser version as well? It's within 48 hours of the end, and it would help you out a ton.
updated! thank for advice
Really good execution! The economy & keeping your party happy is exactly what I was aiming for with my game but I didn't have enough time unfortunately, so it's nice to see someone pull it off!
I loved the roulette mechanic Super simple game , /jam/brackeys-16/rate/4950346
Thanks for rating my game.
During playtesting, I actually really, really hated the roulette mechanic when I rolled nothing twice in a row, but I didn't have enough time to add any more characters XD
Solid simple game. I will note as I am on ultra-wide monitor the ui was bugged. But otherwise I had a fun time
Thanks for liking it. I found out about that after building, but currently I don't know how to fix it except by remaking the entire UI. I tried changing the canvas stretch type blablabla, but it only got worse.
wow nice game
Thank bud XD
Very cool! I had fun . Visuals are really nice to eye. Anger mechanic is a little confusing at first. Such a bummer you didnt add any audio :( Game would be much more immersive! GG