Our game is a blend of resource management and social deduction. Do check it out!
https://dan5626.itch.io/the-last-tribe
Dan5626
Creator of
Recent community posts
I enjoyed it a lot. Loved the atmosphere.
Some feedback:
The visuals can make it very hard to see sometimes. I would've probably toned that down a bit.
The sacred chalk was not at all helpful for my run. Its color doesn't make it stand out like the white chalk. I was using the chalk to mark which gate to go through instead of direction, so its direction being changed didn't matter in my run.
I couldn't find a use for holy water. I was using spirit fragments to only free humans, so didn't have a use for holy water.
Your game poster is not doing justice to the game (black background with red text and cross). Use an in-game screenshot or something to better sell the atmosphere of the game and the text on top as your poster or something.
The aesthetics are nice but a lot of things can be changed to make the game more easier/accesible.
Some personal feedback:
The font is not very clear.
The rules of the game are not explained well, as each room seems to have a different mechanic and doesn't hand hold. I had to look for hints in comments and stuff to decode things. Maybe having tutorials and introducing puzzles slowly would help.
The game looks and feels smooth.
The text currently auto goes next, I'd make it so the player manually goes next since you already have the click or space to go next implemented.
Also the enemies current only have visual differences but so the same projectile attack. You can add some variety to their attacks
Fun Game!
Some Feedback:
I found the font to be a bit hard to read.
The second run feels a bit constricted. Like in some places I has to stand and wait for my past self to open a gate. I would have preferred some space between the player and the danger line to have some breathing room.
I had a hard time understanding how the platforms work in level 3 run 2. I didn't understand if they were time based or what was triggering them. In level 3 run 1. I also had some difficulty knowing where to go, I didn't notice the bridge setting into position until my 4th death trying to go down.
Fun little game!
Some Feedback:
Characters seem to be floating. Maybe use a bar or a Horizontal UI that stretches the whole screen to make it feel like they are appearing behind it.
Having names appear for the characters and their homes would have helped me a lot.
Some screens don't have any sound.
Allow re-click to see what i found in investigation (without adding time).
You could add visual cue to what can be investigated so people don't have to randomly click everything.
Very fun game! Love the drag and drop system. Also why'd no one tell me I could just hold the enemy while my team whacked their ass.
I think the Health/Anger UI could use some visual upgrade. Also I personally would have preferred being able to see individual enemy hp, instead of just an overall health bar.
Nice game! Man you sure all those answers correct? Some of the lies seem logically true but maybe I'm just bad at trivia.
Typo "piano" as "paino" I thought it was wrong due to spelling mistake, it wasn't.
Sometimes i got the same question twice in a row.
Other than that a small and simple yet effective game.










