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Dan5626

478
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9
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12
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A member registered Jul 10, 2024

Creator of

Recent community posts

Noted! Thanks for playing it on stream!

Thank you!

Thank you so much for playing!

I assume you played the web version. For some reason the asteroid scene becomes dark (The space scenes are where I had to remove things to stop lag). The PC version is much brighter and better looking and even has lights around the spaceship. Thanks for spearheading through and seeing it to the end.

Loved the stream! Thanks for playing!

Thank you for playing!

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Them Monke's Loook so cuteeee. Loved the art and music. The gameplay is very unique. 
One feedback is that i never seemed to care about the rules. Hooman see "0" hooman press. This made the rules redundant. I feel like there is a lot of potential in the concept and a lot to play around with to expand it into something more. 

Cool game. I loved the rhythm aspect. One personal feedback was that in the bomb round, I would have preferred tighter control. Like the arrows directly switching lane (canon) instead of a separate player moving behind the  canons.
Also In my first run I thought the boss was an item so I ran directly at him. That has to be the top leaderboard scorer for shortest time survived. 

Thank you! Had fun watching it on stream!

Thank you!

Thank you!

Thank you so much for playing!

Thank you so much for playing it on Stream!

Very unique mechanic and polished. Loved it!

Thanks for playing! Had a lot to do and not a lot of time so reusing mechanics was the only way to get this done.

Thank you!

Looks very clean. The day night cycles felt a bit short.

Very fun puzzle game! I was badly missing an undo button when i messed up a move, especially in the later levels.

Looks good and seems like it can be something interesting. But I don't know what is going on. Prolly add tutorial and start with just one other planet to teach the mechanics first

Good visuals and sound. But I didnt quite understand the rules of most(if there is one) of the puzzles. It was more of a memorization thing.

Calling Benben a little demon? Wait till Benben finds about this....

Nice Visuals! But it was hard to understand what I had to do. I kept dying as soon as the Blackout Hit. A more informative tutorial would help.

Loved it! A lot of potential here.
The later level are hard tho. Also some text alignment issues in the cards.

It's more of a tool than a game. But I love the aesthetic and the peaceful vibes. Usually picking between 2 things is stressful, but this takes the stress away.

A very fun puzzle game!
I would usually have preferred a slight marking on the black background to separate tiles (visually), so I had an easier time but the puzzles were simple enough to not need any. Might wanna add those if you wanna go for harder / bigger levels in the future

A very fun game with a lot of potential.
Some feedback:
I did not enjoy the clicking to pick up bombs as i had to aim the mouse while trying to dodge enemies and also looking at bomb timers.  Maybe a press "E" to pick if close enough to bomb could work better.
The enemies flying over spikes was a disadvantage. I could not plant bombs and bait enemies  to stay near them (would have preferred this). This also blends into the next point which is that it is very hard to guess where the bomb is gonna be and where the enemies are gonna be by the time the bomb explodes. You could play around with concepts of sticky bombs or some other mechanic if you want, but it felt much more efficient to just walk around and dodge rather than throwing bombs.

Very creative. Some minigames were a bit hard to understand for me.

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Thank you! Glad you liked it. Atmosphere to compliment the story was a high priority. 

Thanks for playing! Initially the plan was to have a smile appear (animation) , but couldn't find the right assets in the right time.

Cool rhythm game. The biggest prank the count pulled was giving wrong instructions. 
[insert "if those kids could read they'd be very upset" meme here]. But jokes aside.
I was hoping there was more levels with different instructions. Overall it was fun and could be a fun concept to play with.

Never thought of it that way, but that checks out. Thanks for playing!

I love the animations. Cool concept but it was very hard. Especially when slipping off of small platforms.

Since when does the Sewer look so good?
Very cool game.

It could use some Juice! A lot of UI elements seem like the default setting. Being able to see enemy health  would have been better. Also maybe bind all interactions to E instead of R to pickup. R feels more like a "restart level" button.

Wow! Very clean and polished game. One feedback is, after breaking a tile, it doesnt get unselected, so i accidentally placed the previous tile on top of another while trying to select the other tile.

Holy! The Music! The Art! and finally The Gameplay! All on point! Really loved this one. Very addictive. 

Oh Wow! You don't know how much this comment means to me. The way you described how the ending made you feel is the exact way I pitched my team about how I want the player to feel. It fills me with joy that we succeeded in doing so. And ye my man Windstepper crushed it with the music. Thank you for taking the time to play! Really means a lot!

Short yet so fun. The different phases are the highlights. I did find it a bit hard, but that's probably by design.

Short and simple.
I had to go through all the bad endings to get the Win. No I'm not bad at it, it's just a ritual thing I promise.

Love the Vibes. I was anticipating the snake to jump on me when I lost.
For some reason my aim got worse as i progressed but thats probably just me. Also didnt quite understand the functionality of the right side table. A tutorial would help.