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A jam submission

At 11:30 Game JamView game page

A point-and-click murder mystery featuring the charming Detective Bubbles.
Submitted by miggiemadz, Greytan, eslune, vj_00, DatHoodieCat (@DatHoodieCat) — 2 hours, 26 minutes before the deadline
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At 11:30 Game Jam's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#5603.5453.545
Theme#6033.4243.424
Overall#6413.1593.159
Enjoyment#6773.1523.152
Gameplay#6822.9852.985
Audio#7272.9702.970
Innovation#8292.8792.879

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Murder Mystery

What code and assets did you not make from scratch during the jam (if any)?
Simply the game idea and got really lucky with the theme.

How many people worked on the game?
5

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Comments

Viewing comments 40 to 21 of 52 · Next page · Previous page · First page · Last page
Submitted

Great idea and execution. I love mystery story games (Life is Strange is actually my favorite game). Few recommendations. The control scheme should be easier to understand. Took me a few minutes clicking around and smashing enter/space to realize the E was the interact button. Yes you have the tutorial screen but a little "E" at the bottom of the text box could go a long way in immediately immersing the player. Overall great idea. I didnt make it to the end of the mystery but did like how searching for clues was tied to the time of day.

Submitted

I think how you navigate around is pretty unique and cool, the character designs are awesome. whos the best detective in the world... hahaha... I got a bug on my second playthrough and could not accuse anyone... the yes button would not work for anyone :( oooh i pressed tab to close the menu and then it actually allowed me to select the culprit... nice game thank you for sharing :) short but fun. I like that.

Submitted(+1)

I absolutely love this game's art!

Submitted

I enjoyed it a lot. I loved the art ,the music was nice but sometimes it stopped or felt like it was missing.Great project good job!

Submitted

Damn really nice game you guys got here. I pretty liked it.

Submitted

Very beautiful art.

You could make playable just with the mouse, or arrange some of the keys, m and e are kinda far.

A button to for exit, like pressing the door you just entered to return you to the map.

Good job with the narrative

Submitted

I really love the concept of your story and the artistic style... The character animations are just so cute! It's so much fun! 🥺 🥺 Welcome to come and play our game!

Developer

Thank you so so much for leaving a comment. We're very happy to hear you enjoyed our game!

Submitted

Nice work on the narrative! The story was really cute and the art fit perfectly. Great job implementing a point & Click - I feel like that is a difficult genre to try in a short amount of time.

As soon as I walked into that [redacted]'s room and saw all the rat [redacted] laying around, I knew whodunit. 

Others mentioned it, but main navigation was a little weird, but I figured it out after clicking around. I actually got stuck longer trying to remember what to press for dialog (E) on that first screen lol

Developer(+1)

Thank you so much for your comment and your nice words. We really appreciate it!

And actually... some clues were missing, and one of the other characters was also supposed to have some kind of ****** to lead people down the wrong path. We're planning to make some updates to make the game slightly more difficult and add what we forgot to include before the jam deadline. 

Some players also rely more on luck, as they aren't able to explore all the clues before time runs out. They might, for example, discover the ****** in the killer's apartment before finding the one belonging to the other character.

We will also probably update the controls ;) Thank you so much for taking the time to give us such in-depth feedback ;)

Submitted

This game was really cute. I think the control scheme could use a little work and the clues themselves it would be nice to be able to see what is interactable a little more easily. Additionally when re-entering places the dialogue should probably not play again unless there's something new. Navigating around via clicking on the windows didn't feel that good and if you were to make it real time walking around you could make it so that time progressed when you changed rooms instead of just using up increments or in real time you know what I mean. Overall very cute game, good job on this.

Developer(+1)

Thank you so much for your feedback! We’ll take that into consideration when making our post-jam updates.

Submitted

Yes I think the game is really good, sorry if my feedback seemed mostly negative. I think the game general construction of the concept was good, the art was good, and I liked that it was easy enough to figure out the problem instead of it being impossible (like if everyone had a motive, means, and alibi, that would make it really hard to figure out), I really liked that. I was just saying ideas that I think could improve the overall effect of the game from my perspective. I think being able to wander around the apartments would be cool in like a top down fashion, but obviously I could see someone else saying that's just padding out the game, so take it with a grain of salt and all that. Again great job.

Developer

Don't worry at all, your comment was not negative, just constructive, which is really help us for us to improve ;) That's very sweet of you to take the time to write us such comment. And we really really appreciate you for playing our game and letting us know your thought! Thank you so so much :D

Submitted

I was able to find the culprit YAY! 
I really love the pixel art inside the building, it's gorgeous! The music is really fitting too!
I also love that you find contradicting clues, They're very clever and made the game fit the theme really well! 
I also think the difficulty was reasonable.

My critiques:
I personally think there's no real point in finding the note that contains info already gathered by the player themselves. If I'm not mistaken, everything in the note was already told to the player. And since all detectives already have a note, why not just give it at the start?

I think the UI could use some polish. I don't think it really matched the vibe of the rooms.
The apartment pixel art felt slightly rushed too (Maybe due to time constraints)
And of course, the game need some SFX!

Other than that, really nice game! Great Work!

Developer

Thank you for taking the time to write us such in-depth feedback. 

Some clues that were supposed to increase the difficulty were missing. We're planning to make some updates to make the game slightly more difficult and add what we forgot to include before the jam deadline.

The notes are in a notebook kept by the building's caretaker. It was added so players wouldn't forget anything important and could access extra information they might have missed. We could review it, add more text, and only keep the additional information players actually need to find the culprit.

Your feedback will be really helpful for our future updates. Thank you so much for taking the time to play!

Submitted

E to advance dialog was not expected. I jumped straight into the game, wondering why I can't get past the first frame. I would add left-click or Enter. There were a number of times when I didn't know what I could or couldn't interact with. Something that highlights would help a lot. I love the idea of actions taking time, so if you don't follow a hunch and try to do the classic video game "talk to everyone" thing, you could lose.

Developer

Hey! Thank you so much for your constructive feedback and kind words. We’ll definitely take that into account for our future updates!

Submitted

I love hidden object games with element of i nvestigation.

I've experience a confusion with your game, because in the initial scenes, there were no name tags on the characters i'm speaking with. Also it's good to have indication of the room while you are in this particular room. 

The items that were required searching (shadowed ones)  were not very proportionate and some of them were almost impossible to recognize at first.

Overall was a nice experience and is still worth it develop it in the future.

Developer

Hi! I completely understand your confusion. We also talked about it when discussing what we could improve. Thank you so so much for your kind feedback! We’ll definitely take that into consideration when making our future updates.

Submitted (1 edit) (+1)

haha i win.
Anyways I like the mystery game and investigating everybody but i thought it was defo odette after i saw the rat poison in her place so many it was a bit 2 easy. The art is rlly nice but its mixed with like pixel art and hand drawn art so there are inconsistencies. There was also a lot of text which took me a while to read (for a slow reader like i am). maybe if you were to update this game u can make it progressive talking instead of js one paragraph per box? Like animal crossing dialogue i think? . Also it was hard knowing who i was talking to because the names are not label and also i accidentially skipped a dialogue of a hint and idk if it was js me but i couldnt go back so i had to restart the game lol. But yeah solid submission that was made in 7 days

Submitted

Oh, not to be nitpicky, but it was also hard to know who I was actually speaking to. And when I clicked on a hint, I couldn't go back, so I had to restart the game to re-read it

Developer(+1)

Thank you so much for your comment and your nice words. We really appreciate it!

And actually... some clues were missing, and one of the other characters was also supposed to have some kind of ****** to lead people down the wrong path. We're planning to make some updates to make the game slightly more difficult and add what we forgot to include before the jam deadline. 

Some players also rely more on luck, as they aren't able to explore all the clues before time runs out. They might, for example, discover the ****** in the killer's apartment before finding the one belonging to the other character.

Progressive talking is a very good idea and is something we also discussed for our future updates. We will add the characters names too.

Thank you so much for taking the time to give us such in-depth feedback ;)

Submitted (3 edits)

The characters are so cute and the music is so fun! I have really a good time playing this game.

Just the interactions are not quite intuitive to me and it would be nice if updated in later versions. Some people have already said in their reviews. And as for me, since I'm the kind of person who don't quite read instructions in advance, not untill I'm stuck and can't find a way myself. So when I met the first dialogue, and found the space bar, the enter key, and left-click the dialogue box all didn't work, with the lack of audio in that scene, I thought it must be something wrong with my web so it's not loaded properly. After Ctrl R and re-enter the game three times and found it keeps happening. I read the tutorial and realise I should press E instead of Space bar or Enter key or simply left-click the dialogue box to continue the dialogue, which seems not that intuitive to me.

Also, I personally think it would be better if there're some sound effects when characters are speaking, and the text in dialogue shown word by word or character by character instead of the whole paragraph all shown at once, since the character avatar's all have very cute animations of talking, so the dialogue and the sound effects all have a hint of talking might be more consistence and more intuitive and more fun. And maybe help the players to be more concentrated while reading those really long paragraphs.

And something about the pause menu. It's very intuitive to use Ecs key as the pause menu. However, in WebGL build, press the Ecs key will also result in exit of fullscreen mode. I personally prefer play WebGL games in windowed mode so this won't happen but the font size of the dialogue text in this game is not quite big enough for short sighted person like me, so though start with windowed mode, I quickly turn into full screen mode, and accidentally exit fullscreen when I try to call pause menu a couple of times. I think it might be better if there's also a pause menu icon in HUD so that players who use fullscreen mode can click without having to press esc key which will accidentally exit full screen mode and may interupt the immersive experience.

Overall a very good entry, and I'm really looking forward your post-jam version.

Developer

Wow, Brie, thank you so, so much for taking the time to write such detailed feedback! It’s really helpful for us to understand what players found less comfortable or intuitive while playing. We’ll definitely take all of that into account for future versions of the game. Thanks a lot!

Submitted

Detective Bubbles is such a cute name haha, and the cozy murder mystery vibe works really well here. I liked the time mechanic where every clue costs time, it makes the choices feel a bit stressful in a good way. I did have the same issue as others with figuring out what I could click sometimes, but this was still super charming :)

Developer

Thank you so much for your kind words! Highlighting clickable objects will definitely be one of our future updates.

Submitted

Nice and cozy 2d game. 

Really liked it.

Developer

Such sweet words!!! Thank you so much for playing!

Submitted

I am amazed by the artstyle and the story of this game

And also the time mechanic is not common, but it executes well in this game

Also, the animation for each character is pretty fluid

Developer

Thank you so so much for your lovely words! Our artists really are incredibly talented! The time mechanic was actually our programmer Miggie’s idea, and it turned out to be such a great concept! We're happy you took the time playing our game!

Submitted

Fun little game!
Some Feedback:
Characters seem to be floating. Maybe use a bar or a Horizontal UI that stretches the whole screen to make it feel like they are appearing behind it.
Having names appear for the characters and their homes would have helped me a lot. 
Some screens don't have any sound.
Allow re-click to see what i found in investigation (without adding time).
You could add visual cue to what can be investigated so people don't have to randomly click everything.

Submitted

Insane that a 7-day game has animated portraits! Great art and a complete story. Adding some highlights to the interactable objects would make it 100% perfect :D

Submitted

That's such a cute game- I've gotta say I really love the art style and the characterization here.

The time mechanic is really interesting, love what y'all went for there and I can definitely see this being even better than it already is given more polish time. Cool game :)

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