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Brie Y. R.

24
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A member registered Feb 26, 2021 · View creator page →

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Recent community posts

Attracted by the dog image on the cover and then found myself spend an hour listening to dog barks. 

Very interesting concept. The controls are extremely smooth and responsive. And the sfx works perfect with the arts, especially on scene changes.

It's just so hard for me to find the wolves. I'm not very good at noticing subtle visual differences. I think it would be more fun if there's also some audio clues to identify a wolf, like a heavier footstep, or a deeper breath. 

Thank you for your feedback. Should really upgrade the systems, add hints and tutorials in future.

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The trait is completely random so you're really lucky to met one same trait for three times. Maybe we should make it less random so that these kind of things won't happen.

Both too dry and too wet soil will cause plant sick and dead, the best time to water it is when it's half wet, and the best place to place it is where the soil can be half wet. 

Thank you so much for your feedback. I think we really need to have a hint system.

Thank you!

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Thanks! Really appreciate that you enjoy the trial phases where the nos become the knows.

As a The Sims series fan and a frequent visitor of Ikea, the idea of Ikea furniture building sim caught my eyes at first place. 

You may probably interested in ours, it's a plant growing simulator and it's kinda thinking game.

/jam/brackeys-16/rate/4924289

That's really awesome!

Thank you! I think we'd add some hints and tips on tools in future.

The sfx is so fun, and fits the artstyle so well, making the whole game an enjoyable experience.

Thank you so much! She tries and finds out she can rate other games now.

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Hi there, it's my first time participating brackeys game jam, and have just submitted our entry a few hours ago. Just now, my teammate found her cannot rate any game entries, saying "You are unable to rate this project because you have not submmitted your own entry. You can leave a comment below though." She is listed in the authors of the game entry we submitted, I added her to the game's admins and chose "display as contributor" before we submitted it. Not knowing what happened, anyone knows how can we fix this?

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After losing or winning and unlock a plant trait, if you meet a plant with that same trait in later rounds, you can see that trait with the magnifying glass tool. Just click the magnifying glass, hover over the plant, and see the popup.

That's also where to know if it's a plant that have never seen before. If the traits are locked, then yes. If you can see the trait, then it's someong you met before.

Thank you so much for your feedback! Guess we should really add a lot more functions to that magnifying glass, hints, tips, soil status and all. 

Great! Thank you so much for the update, and for taking time to test it again. I'm really glad to hear you enjoy the game despite the confusing!

Hi, S, I just tested it and the WASD keys work fine with me. When press WASD, I can hear footsteps indicating I'm walking, and with Tab key pressed I can see the distance number changes. Could you please describe what happened when you press WASD?

Thank you so much for your detailed feedback! It really helps us a lot in improving the game in the future.

As for the movement, we've added a hint system since version 2.0. When you hold the Tab button, there will be flying bees to guide the way. But it seems we forgot to mention it in the game! Thank you so much for bringing it to our attention. We'll add a help button on the HUD to indicate that in the next version. 

And also, thank you so much for reminding us about our lack of mentioning the phone. We'll revise some of the monologues to make it to be noticed more natural. And we'll also try to improve the AI behavior to make Leona's responses more suggestive. We're really sooooooo appreciated for all your feedbacks!

Thanks so much for your feedbacks! 

The "connection error" is a real connection error, sometimes chatgpt doesn't reply, and we display that "connection error" to maintain a certain level of ambiguity, make it almost like a game plot, in order to avoid breaking the immersive experience. I guess we did not handle that ambiguity well, and instead of bringing fun as intended, it in fact causes confusing. Thanks so much to let us know, we're try to come up with new ways to handle it in the future.

Also, thank you for your feedback on movement. We'll add a hint system in near future to try to improve the experience in this area.

Yes! We didn't want to see players who happen to have the same birthday as the protagonist feeling uncomfortable when playing through scenes where the protagonist's loved ones leave her. So we set her birthday on a day where no one else would have the same birthday as her on that day!

Thanks very much for your feedback. Yeah, we noticed that  the responses generated by AI NPC are often very different each time. Sometimes it can provide answers just as or even beyond our expections, but other times it may act as if it had no clue what it was doing. We're trying to find a way to make AI NPC provide more consistent and expected responses. Thank you again for your feedback, and if you have any other thoughts, please let us know. They will help us a lot in improving the game in its upcoming next version.

Thanks for reporting the bug! We really appreciate it and  will get on it right away. Let us know if you have any other thoughts or feedback. XD

In trash bags!

Hi, jfkEO, happy new year! Thank you so much for your feecback. I've never tested it in BRAVE browser before , though I tested it on Chrome browser, but obviously it doesn't help. (Totally agree with you about Unity webGL... (TдT)

Yeah, you win! Congrats! :D