Congrats! And thank you so much for your feedback. It's great to hear you really enjoy this game.
There're seven colors of flowers in total, from the warmest red to the coldest blue, based on the places with different sunlight value you put them. More time under the direct sunlight, the warmer, more time in the shadow, the colder. For a while I was thinking of making it twenty-one so that each and every choice one made would make a difference. But then it occured to me that downsize it to seven would be better, 'cause in this case, some survival choices one have to make won't inevitably change their preferable color of the flowers.
It's not you doing anything wrong, but the game's lack of instructions. I'm horrible at writing instructions cause I rarely read instructions myself. I just try out things with intuition (which turn out to be wrong many times though T_T). So when it comes to write one, I always have no idea where to start. I wish I can make the infos to be received intuitively by people without having to read instructions, but I always fail. However, a very good thing about games and game prototype making is, there's no real price to be paid, no real cutting gets hurt when doing trials and errors, we can try as many rounds as we like, think as longer as we need, to figure things out.
Really apprieciate your feedback, wish you can find your favorate flower :D