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How does the game fit the theme?
It's a game set in a closed off forest with 9 other people.
Your only apparent task is to make it out alive. Trust plays a huge role both your actions and the actions of the others against you :)
What code and assets did you not make from scratch during the jam (if any)?
Built with tl-dr engine https://github.com/tweenko/tldr-engine
How many people worked on the game?1
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Comments
This game took far longer than I’d expected. I’d planned to complete it at least once so I could write a review, but it ended up taking three and a half hours. (I recorded a video just in case, so I can check how long my playthrough took.)
Despite spending so much time playing, I still didn’t quite understand the trust mechanic. Also, I’d like to be able to choose which item to share with NPCs, as some types of flowers are important for crafting, and while I’m trying to farm the ones I need, my inventory gets cluttered and my allies go hungry. However, the flower that’s important for crafting is right at the very end of my inventory, which means that if I want to share something, I’ll end up giving the NPC the flower that’s important to me, rather than, say, a piece of fruit.
It’s a real shame that you can’t interact with NPCs who aren’t on your team (or perhaps I just haven’t figured out how), which means that to progress, you simply have to restart the game numerous times with a new NPC to learn new skills from them—skills that are needed by other NPCs, from whom you then need to learn the skills required for the NPC you originally needed. At first, this frustrated me a bit, but then I started to see it more as a puzzle that requires a few restarts to solve. If I’d known this from the start, I’d probably have had a more enjoyable gaming experience. Well, or perhaps I wasn’t playing the game the correct way)))
I’ve only made it as far as the ending, which involves climbing a mountain. The game definitely needs some polishing, but for a game made in just one week, it’s turned out to be very substantial, with loads of content to explore.
Oh, and also, the first character I spoke to was speaking an unknown language, and I thought that absolutely everyone here spoke a different language, and that this was my comeuppance for not bringing a translator along with the team 😅
TYSM for playing the whole game! There's definitely a lot that I'd like to work and couldn't find the time for during the jam. That being said, I'm planning on updating the game with a significant amount of QOL features (including all the stuff you've mentioned!)
About the trust system as well, it's something that would've been more obvious had I balanced the game better. It's what determines when NPCs kill other NPCs / the Player. Getting that in the perfect spot is something I'd definitely improve on in the future :)
How do I do the 4 button combo thing?
It doesn't do anything :(
AH I didn't notice that in play testing cause it seemed to work on my PC, but I just found out that this could be a cause https://www.reddit.com/r/Fighters/comments/la0j7g/keyboard_doesnt_register_input...
For anyone looking for a fix, check out the Read Me on the game's page. That should hopefully work!
Impressed that you did the jam on you own! It's a cool take on the theme, and the trust and crafting systems are interesting. I did find it confusing to start with, maybe if you patch it post-jam having some in-game tutorial or tooltips could help?
Tysm for checking it out! I'm defo planning to work on more this post Jam, there's a lot more I wanna do with this game :)
Thanks for the advice <3
Fun game!
Really nice little game, I'm a fan of dialogue heavy RPGs so the different characters and dialogue were a treat. The simple artstyle is also really charming. The game can be a bit confusing but the survival/alliance aspect is quite interesting
good job!
Nice game, liked the artstyle
I liked the simple visuals! I wasnt really sure what to do initially. Fun concept though and fun little game for sure!
The art style reminds me of something you would find on retro consoles like the Game Boy. Its Minimalistic but interesting a good game! Also, it's the first time I've heard about the tl-dr engine; it gives the game some uniqueness!
Really fun game! I really liked the art style!
Tysm <3
The game is minimalistic with the information it gives you, but this makes it all the more interesting to explore and experiment with different actions
The art style is cohesive, I especially liked the Chef, he was very unnerving.
Well done!
Hell yeah! Chef's my favorite lil fella too!
Thanks for checking the game out :)