Rated your game, pretty cool!
Here's our game, for when you have a bit of time:
First of all, the aesthetics of this game are really nice. Really gives it an underground operations kind of vibe, same with the music.
The interviewing phase with the 3D was totally unexpected, I thought it was really cool.
The clicking also feels satisfying, in general it's a really solid clicker.
Good job!
I like the idea, and the art style is really nice, though you can beat the game while answering every question wrong which makes it a bit too easy.
I think the fact that you don't really know what you're gonna be asked can be a bit confusing since you need to keep track of a lot of things and it can be hard if your memory isn't as good.
But overall it's a fun little puzzle experience, and a very original take, good job!
The game is pretty neat, sort of a papers please type of deal. The lights at the sides can be a bit confusing, you naturally think of them as the buttons since they are much bigger and catch the eye first. The gameplay was pretty solid and all the references were pretty funny.
Fun little game, good job!
I think the concept of a disingenuous platformer is pretty interesting, but I believe it could have been executed better. Sometimes the solutions to the puzzles are too far-fetched, like the random piece of terrain you have to pick as the key. The jump button is also pretty buggy and the collisions are a bit weird, and the textboxes don't fade away between levels.
I think the idea is cool, and I liked the dialogue of the narrator, it got a chuckle out of me, but a bit more polish would have served this game well, aside from that, congratulations on your entry
The most original entry I've seen so far, I really don't have much to say except that I think this game is fantastic. I was completely entranced by the narrative, the exploring of words starts a bit confusing but you eventually get the hang of it, and the decision to forgive or not forgive the different characters the protagonist life gives it a very personal touch
Congratulations, you made something really special
Nice little platforming game!
The gameplay is quite solid, the jumping feels good, the shooting is responsive (though the shots got stuck on my character one time and I had to restart the level) and the enemies are annoying but not too egregious.
The doppelganger system is quite fun, I liked how in the first level I had to really check out the movement of the humans, I though the one moving weirdly might be bugged, but seeing it be a feature instead was pretty cool
I think the second level was a bit too obvious, the wearing pink clue at the start might not have been necessary, I though the blinking was noticeable enough.
Overall, I liked it, it was a fun, good job!
This game is MARVELOUS
The atmosphere is incredibly put together, with really heavy Inscryption vibes. I love the different eyes and sounds for the different dealers, it makes every level feel unique.
The game is incredibly polished, has a menu, a rules explanation, everything is accounted for and that's great.
The actual gameplay is also really fun and engaging, sometimes I forgot i wasn't playing regular blackjack and the realization that something was wrong really struck me, that was really cool
This is an incredible entry in this jam, and could even be expanded into something bigger if you wanted, congratulations!
Heya, thank you so much for the feedback!
English isn't our first language so it's possible that some typos could have slipped here and there (especially because Splinky's dialogue was all written at 4 am lmao)
I understand the issue with not really knowing where to look, many commenters have already pointed that out. The truth is we run out of time and didn't really have a varied enough spectrum of testers, so we didn't have many outsider feedback. We were also a bit scared of making the game too trivial if the crimes were too obvious or slow, so we preferred a harder experience that rewards replayability to a mediocre first experience were everything is easily solvable (though in a jam setting, it's usually better not to make people play your game twice, so I don't think there's any correct answer).
We're really glad you enjoyed the artwork! Dulcis worked super hard on it and she has a really unique style
Many thanks for taking such an in-depth look :)
This game is really well put together. The art style, music and systems are all really well crafted and feel very professional. The church management is well thought out and the mechanics are all really solid. The story and setting are also really interesting and give the game a really unique feel, congrats on that.
I feel like the game can get somewhat long, I spent like 60 weeks at first and didn't get any ending, but with the tight schedule it's understandable that more events or story beats couldn't be added during the weeks, I guess I just wish there was more, which is actually a huge positive
Congratulations on making something so solid and large in such a short span, I think you could polish this into an actual full game and it would work really well!
Really great game dude!
The puzzles were actually really engaging, like I had to pause and really think about where to swing with the vines, super cool puzzle design. The spin on the concept is pretty sweet, I didn't trust anyone at first and the ending pleasantly surprised me.
The visuals are also really cute, my only criticism would be to be able to hold a direction for movement
Really liked your game, congrats!
I quite liked the atmosphere, it gave the game a really eerie vibe. The random sound effects and darkness added quite a lot to the experience. The story was also pretty sweet, I liked the whole cosmic horror vibe (and the "at the crossroads don't turn left" might be a reference to a certain Minecraft video?).
I would say the character control is a bit slippery and there are some weird invisible collisions on the graveyard, but that aside it was a very enjoyable experience, good job!
An amazing entry for the jam!
The visuals are top-notch, the mechanics and systems are all really well built and flow seamlessly, the gameplay loop is really cool, checking for lies with the guides and having to choose if a negative trait might be worth it for a Natural Leader or Gym Rat.
I just wish there was more, like an end game or a more clear progression system, but that's just because I thoroughly enjoyed the game
Incredible job!
Neat little game!
I think the art style is very strinking and gives the game a really cool, dark feel. I like the layout of the dungeon with it's secret tunnels and fake walls, it felt cool to explore (although those spike traps on the floor at the start are EVIL)
I think the NPC's dialogue should stay more time on the screen, sometimes it vanished before I could even read (also sometimes the text would outright display TEST, but after a few resets it fixed itself lmao)
As a little trial and error puzzle game it works well and it's fun to play, congratulations!
(Also, the deaths are pretty funny lol)
Suuuper unique game, and really fleshed outfor only a 7-day development.
The dialogue and characters were pretty cool (the bodybuilder was really funny lmao) and the story was simple but effective. Without going into spoilers, I guessed the murderer quite early, but the final twist caught me completely off guard and I liked it a lot!
The dialogue boxes and talking sprites are really cool as well, and the isometric view is really unique, although the overworld sprites are somewhat rough in my opinion.
Overall, super cool and unique entry, actually got quite invested, kudos to the team!