Heya, thank you so much for the feedback!
English isn't our first language so it's possible that some typos could have slipped here and there (especially because Splinky's dialogue was all written at 4 am lmao)
I understand the issue with not really knowing where to look, many commenters have already pointed that out. The truth is we run out of time and didn't really have a varied enough spectrum of testers, so we didn't have many outsider feedback. We were also a bit scared of making the game too trivial if the crimes were too obvious or slow, so we preferred a harder experience that rewards replayability to a mediocre first experience were everything is easily solvable (though in a jam setting, it's usually better not to make people play your game twice, so I don't think there's any correct answer).
We're really glad you enjoyed the artwork! Dulcis worked super hard on it and she has a really unique style
Many thanks for taking such an in-depth look :)